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December 18th, 2003, 10:41 AM
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Shrapnel Fanatic
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Re: New PBEM/PBW Game: Adamant 011
So we need a new replacement player... one that is willing to take a bit of time to learn the mod, or just rough it as you go. 
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December 18th, 2003, 07:29 PM
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First Lieutenant
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Re: New PBEM/PBW Game: Adamant 011
not again!
hell, its not like its that hard to take one turn at a time!
for movement all you need is a calculator.
just multipy the number of engines*suplyusage*movementperturn = suplys used per turn.
(is that how its worked out fyron?)
then you just add your suply storage (or take engines off) to get the range you want.
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December 18th, 2003, 07:49 PM
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Re: New PBEM/PBW Game: Adamant 011
Quote:
(is that how its worked out fyron?)
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Yes.
[ December 18, 2003, 17:49: Message edited by: Imperator Fyron ]
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December 18th, 2003, 07:56 PM
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Captain
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Re: New PBEM/PBW Game: Adamant 011
And notice how hard is make fast long range colony ships. 
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December 18th, 2003, 08:01 PM
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First Lieutenant
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Re: New PBEM/PBW Game: Adamant 011
nooo!! its simple!
just make a transport with the same movement points as your colony ship and fill it up with suplys.
of if its earlyer in the game use a scout.
Edit: and fleet it with the colony ship.
[ December 18, 2003, 18:02: Message edited by: se5a ]
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December 18th, 2003, 08:38 PM
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Re: New PBEM/PBW Game: Adamant 011
No supply problem then. But it's still difficult to make the colony ship fast. If you squeezed it almost full of engines you'd need a entire fleet of supply ships. 
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December 18th, 2003, 09:21 PM
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General
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Re: New PBEM/PBW Game: Adamant 011
Quote:
Originally posted by se5a:
just multipy the number of engines*suplyusage*movementperturn = suplys used per turn.
(is that how its worked out fyron?)
then you just add your suply storage (or take engines off) to get the range you want.
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Hmm... maybe I should come up with some sort of ship range helper program... you choose the tonnage, the desired range, the desired speed, and your propulsion tech level, and it tells you how many engines and supply storage to put on! Should be simple enough... (Of course, if you take into account solar sails and hyperdrives... )
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