.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 18th, 2003, 10:49 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ada-AIC MOD v1.01 - by GLV

You might want to wait until Adamant Mod is a bit more complete, as you will have a lot of manual updating to do in the near future.

"1) I have lowered the Adamant Colonizer to 400 so the AI will not think it is a Base Ship and yet I still will have extra cargo for units to tag along"

Have you gotten the latest Version of Adamant? The colony ships are no longer 3300 kT...

"(2) The AIC AI System Facility will prevent Adamants Event File from destroying the the AI Colonies with Plagues.
I am going to adopt a lot of AICs events. For example the Human Player will have time to respond to level 4 and 5 Adamant Plagues like in AIC. This if I even keep the Adamant event file."

System Hospitals can help protect the AI from plague events. Level 4-5 plagues are high severity, so they won't appear unless you select high or catastrophic event severity. In that case, the AI has a lot more to destroy it than just plagues.

"(5) Tweak Adamants vehicals more like Proportions and AIC for combat maneuverability."

How so? Adamant's vehicles already have built-in ECM bonuses or penalties based on maneuverability.

"(6) Units and Fighters base more like AIC but with a little Adamant stuff. Yes there will be PvKs infantry"

They are not really PvK's infantry, as 1 kT infantry appeared in many mods before Proportions ever came out. But either way, Adamant already has Infantry, which are 5 kT so they can have varying designs. Careful how you do this.

"(10) Settings is more like se4 defaults but with a few tweaks."

Which settings?

[ November 18, 2003, 20:54: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old November 19th, 2003, 12:16 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Ada-AIC MOD v1.01 - by GLV

4- Adamant facilities and Components are by far more in-depth then any-other, it would be wise to stay with that, actually you should grab one of Fyron’s suggested Adamant AIs and try your hand at setting a few up.

5- Adamants vehicles are near perfect. Overall, AIC vehicles are set up much different then Proportions or any-other. You would be wiser to go with Adamant or Proportions.

6- Adamants troops are more diverse then any-other, if you want grunts just add that.

Quote:
Sorry NO STAR LINERS At All
Thats it, I won't play this mod

[ November 18, 2003, 22:26: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #3  
Old November 19th, 2003, 12:31 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ada-AIC MOD v1.01 - by GLV

Quote:
6- Adamants troops are more diverse then any-other, if you want grunts just add that.
You have obviously never played Pirates and Nomads (possibly the PBW-only Version, not sure... though the AI can use mounted troop weapons fine...). The Bio-Psych stuff was added with KnidVernicious' permission (probably botched that name...).

Quote:
4- Adamant facilities and Components are by far more in-depth then any-other, it would be wise to stay with that, actually you should grab one of Fyron’s suggested Adamant AIs and try your hand at setting a few up.
Or the B5 and ST mods either for components... Not sure how the Adamant facilities come out as more in-depth than Proportions or AIC ones.

[ November 18, 2003, 22:33: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old November 19th, 2003, 12:39 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Ada-AIC MOD v1.01 - by GLV

Quote:
Originally posted by Imperator Fyron:
Not sure how the Adamant facilities come out as more in-depth than AIC ones.
Any-other mentioned here.

OK then, just more

[ November 18, 2003, 22:43: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #5  
Old November 19th, 2003, 12:45 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ada-AIC MOD v1.01 - by GLV

Quote:
Originally posted by JLS:
OK then, just more
Well of course they will have numerical superiority... I had to triple the number for the 3 race types. But if you just look at physical race faclities, don't Proportions and AIC each end up with more facilities than Adamant?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old November 19th, 2003, 01:02 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Ada-AIC MOD v1.01 - by GLV

I am not going to count the individual Facilities

AIC = 356 kb
Adamant = 625 kb

However, this may not count, you and Pete would be much wordier then I am. But if we add my spelling errors, I can catch up

[ November 18, 2003, 23:36: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #7  
Old November 19th, 2003, 02:46 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ada-AIC MOD v1.01 - by GLV

Now divide that by 3 to cut out the triplicates (and add a few for those that are not triplicated)...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.