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November 19th, 2003, 12:45 AM
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Shrapnel Fanatic
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Re: Ada-AIC MOD v1.01 - by GLV
Quote:
Originally posted by JLS:
OK then, just more
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Well of course they will have numerical superiority... I had to triple the number for the 3 race types. But if you just look at physical race faclities, don't Proportions and AIC each end up with more facilities than Adamant?
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November 19th, 2003, 01:02 AM
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Lieutenant Colonel
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Re: Ada-AIC MOD v1.01 - by GLV
I am not going to count the individual Facilities
AIC = 356 kb
Adamant = 625 kb
However, this may not count, you and Pete would be much wordier then I am.  But if we add my spelling errors, I can catch up
[ November 18, 2003, 23:36: Message edited by: JLS ]
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November 19th, 2003, 02:46 AM
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Re: Ada-AIC MOD v1.01 - by GLV
Now divide that by 3 to cut out the triplicates (and add a few for those that are not triplicated)... 
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July 5th, 2004, 03:00 PM
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Re: Ada-AIC MOD v1.01 - by GLV
Quote:
Originally posted by Imperator Fyron:
You might want to wait until Adamant Mod is a bit more complete
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I have came a long way with my AddAIC MOD I would like to release it if its ok with you guys?
[ July 05, 2004, 14:33: Message edited by: Grand Lord Vito ]
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July 5th, 2004, 04:13 PM
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Re: Ada-AIC MOD v1.01 - by GLV
GLV.
Space Empires v1.91 now allows the use of (ability tags) You should be able to get the AI to load anything, just keep at it - you will get the AI to “load and use” anything you want.
In regards to AI income se4 v1.78 thru v1.91 has done much to improve the AI Resource and Research Generation and its Planetary Construction rates.
Respect to AIC: However the property of Space Empires IV and those that wish to play AI Campaign and not actually mine - after all, it is only the application of Aaron Halls original se4 programming that he availed to us.
I would like to reqeust, as far as the use of AI Campaigns programming - I/we would like to finish the MOD and in the Last several weeks WE all have invested much time towards this goal: Please hold off until it is a little bit more completed - this would be appreciated
JLS
[ July 05, 2004, 16:49: Message edited by: JLS ]
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July 5th, 2004, 04:14 PM
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Re: Ada-AIC MOD v1.01 - by GLV
Hey, but what about weapons? Are where any guns in this mod?
If you want to kepp the AIC AI (in general, at least) you'll have to stick with AIC's weapon system. That's imho, of course 
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July 5th, 2004, 04:18 PM
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Re: Ada-AIC MOD v1.01 - by GLV
Regarding AIC main armament
We will always be in a flux on this balance
- - -
In addition, there are some GUNS and Facilities in the MODS you mentioned, that are not of stock se4 origin and you may want to seek their permission as well and - not just Fyrons and/or mine
[ July 05, 2004, 16:50: Message edited by: JLS ]
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