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November 20th, 2003, 10:47 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Expansion Pack Time
Except that the Civ 3 expansions were not actually expansions, they were shady marketing tactics of cutting features from the original game specifically so they could rip off the fan base and sell them the game 2 or 3 times without ANY innovative ideas.
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November 20th, 2003, 11:17 PM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
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Re: Expansion Pack Time
Any propsed Expansion Pack would have to have a lot more than pre-existing community Shipsets, modding tools, and scripting for me to shell out any money for it. Something major to double the lifespan of SEIV would have to be offered...
...Such as Multiple Galaxy generation & intergration. What could be cooler than to have an inter-spacial rupture appear a couple Systems out from your Homesystem that would lead to an entirely new Galaxy with entirely different Races than what you've already encoutered. It could be your gateway to a whole new territory of Colonization, or the pre-cursor to an invasion from another Galaxy (ala Speices 8472 in ST:Voyager).
For something like this Aaron would have to code the game to generate an additional Galaxy that would be completely AI managed. Multiple Galaxies could be generated to simulate popular scenarios, such as a Mirror Galaxy that duplicates everything in your Galaxy but with huge Evil Empire twists, an Organic Galaxy, and whatever else Aaron could concieve, and entirely new Tech Trees could be explored by entering these new Galaxies aswell.
This is something that could realisticly be accomplished, but time would be the crux. As Fyron says SE5 is next on the agenda, and I don't think any of us want to wait too long to get our hands on it, especially with the new graphics engine. Plus you'd have to think that Aaron would want to move onto something new aswell.
Now if Aaron would be open to taking an established programer or 3 under his wing and allow them access to the SEIV code (under a strict NDA-like agreement) for the purpose of developing the SEIV engine out further for commercial Expansion while Aaron works his magic on SEV, then...
This probably won't happen, but we can all daydream 
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November 21st, 2003, 04:03 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: Expansion Pack Time
Too the point,i voted YES,i would buy, no questions asked,well a few,as long as theres single player features and LIKE KATCHOO SAID;Something major to double the lifespan of SEIV would have to be offered...I also would like implemented;(A)Weapon Explosion damage range.
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November 21st, 2003, 04:35 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Expansion Pack Time
I am with Tesco. $100 for one game is the most I ever paid. Enough is enough. Bring on SEV! After all, we can wait while playing Starfurry 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 21st, 2003, 07:03 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: Expansion Pack Time
All this game needs is a campaign editor. Just make it, coupled with a better map editor, and you can sell it for $30, and it will sell.
TRIGGERS!
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Let the game begin!
Green bug from outa space!
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November 21st, 2003, 07:09 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Expansion Pack Time
I'll be just fine with the final patch (well, as long as what I want gets in there) and waiting for Space Empires V. It's time for a fresh start!
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November 21st, 2003, 07:14 AM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
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Re: Expansion Pack Time
It would be nice, and it was a nice idea Atrocities, but no sale.
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