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November 28th, 2003, 07:17 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Starting tactics
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it?
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November 28th, 2003, 07:28 AM
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Corporal
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Re: Starting tactics
Yeah, you'll be building lots of stuff on the big breathable, why not start off with that SY to help in the build rate when you get around to building the other stuff? The SY will work just as well on the BB as on the SU (small useless), so why not put it there?
Maybe it is just my roleplaying nature; when I am playing I tend to take on the viewpoint of the expanding empire, and it just seems more sensible to start with the best world in a new system and expand from there later.
SpaceBadger
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November 28th, 2003, 07:46 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Starting tactics
If you colonize the big one with the Spaceyard, you will be busy building colonizers there and cannot build up the planet at the same time. Building up the planet would then mean canibalizing your spaceyard.
I usually do the same - small planet spaceyard, then colonizer, then big planet and build there w/o spaceyard - because I like to fill big planets completely with mines/research/whatever to make optimum use of the computer facility to be built there later. Of course, a lot depends on the settings, the starting system, and the neighbours (religious, anyone?  )
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November 28th, 2003, 07:51 AM
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Shrapnel Fanatic
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Location: USA
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Re: Starting tactics
Quote:
Originally posted by se5a:
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it?
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Thats where the mines will come into play.
Early attack aggressive player like to use fighters and troops to take weaker players planets and take out ships. Most effective are the ones who research stellor Harnassing (sp) early on as they get the solor panels and solar sail. Very handy.
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November 28th, 2003, 07:53 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Starting tactics
Quote:
Originally posted by se5a:
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it?
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Eventually, yes. But, you are not concerned with eventually, but doing as much as you can in the short term. The small world is only going to build the SY to build colony ships. The big world you will want to build miners and such on first, which only take 1 turn. Spaceports only take 3 turns, and do not get built any faster unless you have at least 50% bonus to construction from pop and racial bonuses with a level one SY. 
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November 28th, 2003, 07:55 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Starting tactics
This requires not looking at the game from a RP perspective, but isntead from the gameyest one you can to get as far from any sense of RP and as much number crunching as you can do. 
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November 28th, 2003, 09:22 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Starting tactics
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by se5a:
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it?
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Eventually, yes. But, you are not concerned with eventually, but doing as much as you can in the short term. The small world is only going to build the SY to build colony ships. The big world you will want to build miners and such on first, which only take 1 turn. Spaceports only take 3 turns, and do not get built any faster unless you have at least 50% bonus to construction from pop and racial bonuses with a level one SY. I disagree this with you Fyron. I always build SY first on the big planet at the beginning. Why? In first 40 turns you don't have mineral/rad shortage so you can make SY and build colonyships in big planets during that period. When you are running low on resources, start making mines, etc. in there. Also SY helps if you need to get WP:s or satellites fast when enemy is on sight.
I know that building SY on every planet slows you a little bit down, but only temporarily. After 5 or 6 colonized planets, you have superior manufacturing base compared to any player who has not made SY's on every planet. The bad point in this is, that your science and resource production suffers because of this at first 30 or 40 turns, but you will catch others by turn 50...70 because you crabbed many planets by making so many colonyships with your many spaceyards.
Furthermore, I usually colonize only nearest planet in my home system and breathables if there is any (1-3 colonized planets before leaving system). Then I go and colonize 1 or 2 planets in avery system I encounter to spread as much as possible and lay claim into those systems.
[ November 28, 2003, 07:24: Message edited by: Karibu ]
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