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November 29th, 2003, 02:06 AM
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Major
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Re: Starting tactics
Okay, this is going to be fun
Spoon.
I am familiar with the Base Ship Yard Model (BSY-M for short) you describe, but usually chooses the "Moon Ship Yard Model" (MSY-M) instead.
Main reason: For the BSY-M to be anything close to as effective as the MSY-M you have to "waste" 1000 points on Hardy Industrialist (HI). The MSY-M can be done only with 20 % SY bonus (you wll need to do some retrobuilding or use some early research points to get prop II or III). With the stuff I really need (Advanced storage, maintanance reduction + SY, attack-, defence-, production and research bonuses) there is only so many points left. I usually opt to put my Last points in Propulsion Expert insted of HI.
In my original post I claimed the MSY-M was better after turn 14-15. I done some more calculating, and without HI its turn 12-13, with HI break even will be at turn 17-18.
To calculate the MSY model I have used the first, third, fifth and seventh Colonizer from HW as special "Moon SY colonizers" using 2 turns of traveltime to the moons. These are not included in the colonizer sum. I even remembered to use 11 turns of EB
BSY-Model:
By turn 18, the BSY model player has 4 BSY's and he has built 19th colonizer (or 5 and 17). All but 1 (or 2) of his BSYs are now in slow mode and he has almost no building capacity from his initial investment.
MSY-Model:
By turn 18, I have 4 Moon SYs and I have produced 21 colonizer, I get 4 more every second turn from my Moon SYs. I also don't have to pay maintanance for my SYs so my initial slightly higher investment will be payed back in a few more turns.
The BSY-M player had a few extra early colonizers (on the 3rd, 5th and 2 on the 7th turn) which either could have been used for expanding farther than the MSY-M player would, or to be 2-3 turns earlier in colonizing many of the ordinary (4 - 6 slots) planets nearby. He may have a few SYs on these by turn 15 - 20 but chances are (At least it is when I play this way) that he are producing significantly more resources as this point than he can use.
Running the MSY model is a fine balancing act when it come to resources: Done properly I will never run empty and I will never have an excess. I also have enough to use many of those first colonizers on land grab missions, so while I build fewer the first 10 turns, I will not settle less systems than I would running the BSY model. I will however stretch myself thinner, so I always make sure I get those minefields up early.
These are extreeme examples and as Rex says (he is the King after all  ); Different circumstances requires different solutions.
Quote:
Originally posted by spoon:
quote: Originally posted by primitive:
I’ll be happy to challenge you (or anyone else believing in the BSY model) to an empire building contest.
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How much money do you want to put on it? Money is not an issue, I'll do this for the soul of your firstborn 
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November 29th, 2003, 02:10 AM
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Shrapnel Fanatic
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Re: Starting tactics
That is assuming you make all of the BSYs do emergency build and that you aren't building SYs on the new planets...
[ November 29, 2003, 00:16: Message edited by: Imperator Fyron ]
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November 29th, 2003, 03:41 AM
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First Lieutenant
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Re: Starting tactics
Quote:
Originally posted by primitive:
Okay, this is going to be fun
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I think what you are failing to take into account is that the BSY-M is free to colonize low-quality worlds and build shipyards there just like you are doing in the MSY-M. So anything you can do with MSY-M, you can also accomplish with the BSY-M, albeit 1-2 turns later, which, I argue, is insignificant.
Given that you don't even take HI, I'd wager that my empire will likely be double the size of yours by the midgame, and that the majority of your population would be taking anti-depressants to cope with the knowledge that they will soon be ingested by the ravenous Worms of Woe.
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December 1st, 2003, 01:53 AM
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Major
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Re: Starting tactics
Spoon and Fyron.
No I did not forget that "ordinary" colonies also makes spaceyards. The model just compare the output of the Base spaceyards with the "Moon space yards". I too build a lot of ordinary planet spaceyards. I have a goal of 10 (including the moons) by turn 20, but I will usually be little behind
Fyron:
Not using EB for the BSY's only make the BSY-model worse. If you don't want to calculate yourself, send me your setup and I will do the calculations for you
Quote:
Originally posted by spoon:
Given that you don't even take HI, I'd wager that my empire will likely be double the size of yours by the midgame, and that the majority of your population would be taking anti-depressants to cope with the knowledge that they will soon be ingested by the ravenous Worms of Woe.
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Hmmmm,
The Horde on anti-depressants. Not as long as there are fights to be fought, drinks to be drunk, and virgins to unvirginate (is that a word ?) .
How are we going to do this ?
A fixed map with only one player and then least number of turns to some goal ?
Score or number of planets are not a viable measuremnt of empire strength. Would fastest empire to make a certain size fleet with some spesific components on board be a better solution ?
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December 1st, 2003, 03:13 AM
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Shrapnel Fanatic
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Re: Starting tactics
Quote:
BSY-Model:
By turn 18, the BSY model player has 4 BSY's and he has built 19th colonizer (or 5 and 17). All but 1 (or 2) of his BSYs are now in slow mode and he has almost no building capacity from his initial investment.
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How do you get only 4 yards after almost 2 years?
Even without minmaxing, you can get your BSY built in 2 turns.
Planet builds one BSY each 2 turns for a year. That's 2,4,6,8,10.
First BSY E-builds one each 3 turns. 5,8,11
2nd does the same: 7,10,13
Say 5/3 turns for a colonizer.
Planet builds 5 by turn 20
3rd planet yard builds 4 by turn 20 (1 normal 3-E)
4th planet yard builds 3-E by turn 17
5th planet yard builds 3-E by turn 19
1st vonNeuman yard builds 4 by turn 19
2nd vN yard builds 4 (1+3E) by turn 21
3rn VN yard builds 3-E by turn 17
4th vN yard builds 3-E by turn 19
5th vN yard builds 3-E by turn 20
6th vN yard builds 2-E by turn 19
A total of ... 34 colonizers and 11 BSY.
Without min/maxing construction bonuses.
Oh, and the first two BSY, plus the planet end up at normal build rate.
The 6th VN yard has 4 turns of E-build left too.
[ December 01, 2003, 01:17: Message edited by: Suicide Junkie ]
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December 1st, 2003, 03:37 AM
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Major
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Re: Starting tactics
SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers.
Your model looks mighty impressive.
Now, tell me how you manage to pull that off with a default start of one medium planet producing 8-9000 minerals pr. turn 
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December 1st, 2003, 07:18 PM
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First Lieutenant
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Re: Starting tactics
Quote:
Originally posted by primitive:
SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers.
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Just for the record, it was EB 2 BSYs, then switch to colony ships.
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