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  #1  
Old November 29th, 2003, 02:10 AM
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Default Re: Starting tactics

That is assuming you make all of the BSYs do emergency build and that you aren't building SYs on the new planets...

[ November 29, 2003, 00:16: Message edited by: Imperator Fyron ]
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  #2  
Old November 29th, 2003, 03:41 AM

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Default Re: Starting tactics

Quote:
Originally posted by primitive:
Okay, this is going to be fun
I think what you are failing to take into account is that the BSY-M is free to colonize low-quality worlds and build shipyards there just like you are doing in the MSY-M. So anything you can do with MSY-M, you can also accomplish with the BSY-M, albeit 1-2 turns later, which, I argue, is insignificant.

Given that you don't even take HI, I'd wager that my empire will likely be double the size of yours by the midgame, and that the majority of your population would be taking anti-depressants to cope with the knowledge that they will soon be ingested by the ravenous Worms of Woe.
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Old December 1st, 2003, 01:53 AM
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Default Re: Starting tactics

Spoon and Fyron.
No I did not forget that "ordinary" colonies also makes spaceyards. The model just compare the output of the Base spaceyards with the "Moon space yards". I too build a lot of ordinary planet spaceyards. I have a goal of 10 (including the moons) by turn 20, but I will usually be little behind

Fyron:
Not using EB for the BSY's only make the BSY-model worse. If you don't want to calculate yourself, send me your setup and I will do the calculations for you

Quote:
Originally posted by spoon:
Given that you don't even take HI, I'd wager that my empire will likely be double the size of yours by the midgame, and that the majority of your population would be taking anti-depressants to cope with the knowledge that they will soon be ingested by the ravenous Worms of Woe.
Hmmmm,
The Horde on anti-depressants. Not as long as there are fights to be fought, drinks to be drunk, and virgins to unvirginate (is that a word ?) .

How are we going to do this ?
A fixed map with only one player and then least number of turns to some goal ?
Score or number of planets are not a viable measuremnt of empire strength. Would fastest empire to make a certain size fleet with some spesific components on board be a better solution ?
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Old December 1st, 2003, 03:13 AM
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Default Re: Starting tactics

Quote:
BSY-Model:
By turn 18, the BSY model player has 4 BSY's and he has built 19th colonizer (or 5 and 17). All but 1 (or 2) of his BSYs are now in slow mode and he has almost no building capacity from his initial investment.
How do you get only 4 yards after almost 2 years?

Even without minmaxing, you can get your BSY built in 2 turns.
Planet builds one BSY each 2 turns for a year. That's 2,4,6,8,10.
First BSY E-builds one each 3 turns. 5,8,11
2nd does the same: 7,10,13

Say 5/3 turns for a colonizer.
Planet builds 5 by turn 20
3rd planet yard builds 4 by turn 20 (1 normal 3-E)
4th planet yard builds 3-E by turn 17
5th planet yard builds 3-E by turn 19
1st vonNeuman yard builds 4 by turn 19
2nd vN yard builds 4 (1+3E) by turn 21
3rn VN yard builds 3-E by turn 17
4th vN yard builds 3-E by turn 19
5th vN yard builds 3-E by turn 20
6th vN yard builds 2-E by turn 19

A total of ... 34 colonizers and 11 BSY.
Without min/maxing construction bonuses.
Oh, and the first two BSY, plus the planet end up at normal build rate.
The 6th VN yard has 4 turns of E-build left too.

[ December 01, 2003, 01:17: Message edited by: Suicide Junkie ]
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Old December 1st, 2003, 03:37 AM
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Default Re: Starting tactics

SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers.

Your model looks mighty impressive.
Now, tell me how you manage to pull that off with a default start of one medium planet producing 8-9000 minerals pr. turn
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Old December 1st, 2003, 07:18 PM

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Default Re: Starting tactics

Quote:
Originally posted by primitive:
SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers.
Just for the record, it was EB 2 BSYs, then switch to colony ships.
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Old December 1st, 2003, 07:29 PM

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Default Re: Starting tactics

Quote:
Originally posted by primitive:
Spoon and Fyron.
No I did not forget that "ordinary" colonies also makes spaceyards. The model just compare the output of the Base spaceyards with the "Moon space yards".
Right, but by turn 11, the BSY model has more Moon Space Yards than the MSY model, by the simple fact that it produces more colonizers. The only thing you can compare is homeworld output + BSY output. Anything else you are claiming to do with the MSY model can be accomplished with the BSY model.
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