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November 28th, 2003, 07:10 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Artificial Gravity in SE4
Quote:
Originally posted by Imperator Fyron:
Hence that atrocious image in his sig.
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OK, OK, I'll get rid of it if you really want, it was eating up all my bandwidth allotment at villagephotos.com anyway!
(thinks about atrocious fonts to use to replace it )
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November 28th, 2003, 07:15 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Artificial Gravity in SE4
I think any sig image is atrocious, regardless of what the image is.
Check out P&N mod for a racial tech tree of gravitational technology.
[ November 28, 2003, 05:16: Message edited by: Imperator Fyron ]
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November 28th, 2003, 07:38 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Artificial Gravity in SE4
Fyron, i have a completely different idea.
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November 29th, 2003, 02:11 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Artificial Gravity in SE4
You can also make more gravitic weapons and give grav hellbore some neat abilities like skip all shields as it is in Proportions mod.
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November 28th, 2003, 05:05 PM
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Corporal
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Join Date: Jul 2003
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Re: Artificial Gravity in SE4
Graviton hellbore pulls all ships within a small radius towards the targeted ship.
Hehe, if there were area-of-effect weapons that would be a really cool thing.
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I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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November 28th, 2003, 06:56 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Artificial Gravity in SE4
Graviton Hellbore does damage, not movement.
Its the tractor beam you're thinking of.
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November 28th, 2003, 09:53 PM
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Corporal
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Join Date: Jul 2003
Posts: 134
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Re: Artificial Gravity in SE4
 I posted that as a suggestion. I'm not sure how you could make it work.
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I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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