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November 29th, 2003, 04:16 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Status of systems not presently seen
I totally agree with this ideas. I hardly ever bother to take notes, and of course some times I regret it.
The computer is much better on recording storing this kind of data than a human being.
This could just be recorded locally, a file is generated when the player views a system for a 1st time each turn. There's no need to send that information to the server, hence turn files will not get bigger.
Omnipresent View of all systems provides real-time data, that is not what is intended.
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November 29th, 2003, 04:32 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Status of systems not presently seen
i suppose what we need is an adapted Version of Fog of War. you see the basics (colony owners, static installations etc) but thats about it
Wasnt it that way in SE3? 
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November 29th, 2003, 10:26 AM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: Status of systems not presently seen
Quote:
Originally posted by Imperator Fyron:
The reason this was not done is because it would increase the size of some parts of savegame files (some large parts) by 20 fold...
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It cannot increase savegame files significantly. Required information is only a few bytes per object. Imagine how many objects you can squeeze, say, to 20 kb?
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November 29th, 2003, 12:41 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Status of systems not presently seen
Andres has a point. There is no need to send that data into server. You just keep the galaxy map on your hard drive and server merely updates the views of the systems you see. Does anyone has Aaron's phonenumber? Call him and tell what we need, Hush! 
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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November 30th, 2003, 02:55 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Status of systems not presently seen
The philosophy behind the current system is, however, that you can play the turn and have ALL data just by grabbing the result file. Makes it easy to do a turn on any computer with internet connection if you are not at home. Or to rebuild from scratch if you lost your hard drive / computer / whatever.
Changing that as you propose, Karibu, would mean you have to carry around your SE Data with you to the computer where you want to do your turn. And you'd have to keep making regular backups by yourself in case that something goes wrong, because you cannot recover all data from the .gam file.
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December 1st, 2003, 04:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Status of systems not presently seen
Quote:
Originally posted by Asmala:
quote: Originally posted by Imperator Fyron:
The reason this was not done is because it would increase the size of some parts of savegame files (some large parts) by 20 fold...
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It cannot increase savegame files significantly. Required information is only a few bytes per object. Imagine how many objects you can squeeze, say, to 20 kb? Yes it can... it would have to store the same data that is present for each system in the galaxy, but for every single turn. Or, it would just store the latest Version of what each empire has seen for each system, which would require up to 20 times as much space for all of that information. It takes more than a few bytes to store all of the information for a system, especially when those systems start getting lots of ships and units and such in them.
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December 1st, 2003, 07:24 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Status of systems not presently seen
I see the problem now. However, it could be an option to choose when game starts. Like random events.
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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