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Old December 1st, 2003, 09:39 PM
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Asmala Asmala is offline
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Default Re: Status of systems not presently seen

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Asmala:
quote:
Originally posted by Imperator Fyron:
The reason this was not done is because it would increase the size of some parts of savegame files (some large parts) by 20 fold...
It cannot increase savegame files significantly. Required information is only a few bytes per object. Imagine how many objects you can squeeze, say, to 20 kb?
Yes it can... it would have to store the same data that is present for each system in the galaxy, but for every single turn. Or, it would just store the latest Version of what each empire has seen for each system, which would require up to 20 times as much space for all of that information. It takes more than a few bytes to store all of the information for a system, especially when those systems start getting lots of ships and units and such in them.

It depends what you consider a few bytes. In a big game a few bytes per player is 10-20 kb, I think. And it's quite a lot of information you can put to that.

Perhaps some numbers would help you. Each planet requires 7 bytes and each ship/unit 2 bytes (ship's name not included, it would require too much space). 1000 planets and 5000 ships are quite a lot, isn't it. And it's only 17 kb per player.
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