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December 5th, 2003, 09:54 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: What you would like in a Mod
A reason to research the biology tech. Other than planetary weapons, I see no real use in using this technology as it currently stands. In most games, it's about the Last thing I do research.
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December 10th, 2003, 12:01 AM
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Corporal
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Join Date: Apr 2003
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Re: What you would like in a Mod
a mod that ties in all aspects of combat (ship to ship--fighters-- troops and transports for them--weap mounts etc---and makes them all usefull whether its end game - begining game -or mid game. Also an AI designed to impliment any changes and use them.
[ December 09, 2003, 22:02: Message edited by: Imperial ]
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December 10th, 2003, 12:11 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: What you would like in a Mod
Hehe, never knew it existed. Now that's an original idea!
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December 10th, 2003, 02:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: What you would like in a Mod
how about one that really stretches out the research times to focus more on the strategetic and tactical? so, it could take 20-50 turns to acheive an advance?
do to research what porportions does to resources and planets.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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December 10th, 2003, 02:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: What you would like in a Mod
Quote:
Originally posted by gregebowman:
A reason to research the biology tech. Other than planetary weapons, I see no real use in using this technology as it currently stands. In most games, it's about the Last thing I do research.
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Check out the Bio-Psych Mod by KnidVernicious, available on the malfador.com SE4 mods list page. I incorporated it into Adamant.
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December 10th, 2003, 02:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: What you would like in a Mod
Quote:
Originally posted by narf poit chez BOOM:
how about one that really stretches out the research times to focus more on the strategetic and tactical? so, it could take 20-50 turns to acheive an advance?
do to research what porportions does to resources and planets.
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Easy. Just divide research center production by 10 (or maybe even 25 if you are a masochist).
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December 10th, 2003, 02:07 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: What you would like in a Mod
and, if you really want your work cut out for you, slow down ship building and reduce maintenence cost, so it could take a while before you even produce your new tech in significant number's.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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