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  #1  
Old December 5th, 2003, 09:54 PM
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Default Re: What you would like in a Mod

A reason to research the biology tech. Other than planetary weapons, I see no real use in using this technology as it currently stands. In most games, it's about the Last thing I do research.
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Old December 10th, 2003, 12:01 AM

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Default Re: What you would like in a Mod

a mod that ties in all aspects of combat (ship to ship--fighters-- troops and transports for them--weap mounts etc---and makes them all usefull whether its end game - begining game -or mid game. Also an AI designed to impliment any changes and use them.

[ December 09, 2003, 22:02: Message edited by: Imperial ]
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Old December 10th, 2003, 12:11 AM
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Default Re: What you would like in a Mod

Quote:
Originally posted by Suicide Junkie:
Have you tried the Rock Paper Scissors mod?

http://www.shrapnelgames.com/cgi-bin...=008609#000000

Hehe, never knew it existed. Now that's an original idea!
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Old December 10th, 2003, 02:01 AM
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Default Re: What you would like in a Mod

how about one that really stretches out the research times to focus more on the strategetic and tactical? so, it could take 20-50 turns to acheive an advance?

do to research what porportions does to resources and planets.
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Old December 10th, 2003, 02:03 AM
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Default Re: What you would like in a Mod

Quote:
Originally posted by gregebowman:
A reason to research the biology tech. Other than planetary weapons, I see no real use in using this technology as it currently stands. In most games, it's about the Last thing I do research.
Check out the Bio-Psych Mod by KnidVernicious, available on the malfador.com SE4 mods list page. I incorporated it into Adamant.
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Old December 10th, 2003, 02:04 AM
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Default Re: What you would like in a Mod

Quote:
Originally posted by narf poit chez BOOM:
how about one that really stretches out the research times to focus more on the strategetic and tactical? so, it could take 20-50 turns to acheive an advance?

do to research what porportions does to resources and planets.
Easy. Just divide research center production by 10 (or maybe even 25 if you are a masochist).
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Old December 10th, 2003, 02:07 AM
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Default Re: What you would like in a Mod

and, if you really want your work cut out for you, slow down ship building and reduce maintenence cost, so it could take a while before you even produce your new tech in significant number's.
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