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August 25th, 2002, 12:23 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: A pirates life for me...
BUG: Multiplex tracking and Combat sensors use the same picture...
Edit: SJ, check your PMs.
[ August 25, 2002, 11:57: Message edited by: dumbluck ]
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August 25th, 2002, 12:46 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: A pirates life for me...
WOO-HOO! 600 Posts!!!
I can remember a time when this thread was by far the longest. Then that damn Cantina got built next door, and Wham! Relegated to second fiddle. 
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August 25th, 2002, 10:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A pirates life for me...
Pirates & Nomads V3.1b.zip
The bugfixes suggested below, plus:
- Revamped sounds to use Gold standard ones.
- Upgraded all weapon animations to use full imagemod capabilities.
- +100% to massive weapon accuracy
- massive shield depleter strength doubled
- Graviton Hellbores skip armor, so they are not totally useless.
Edit: sig repair
[ August 25, 2002, 21:07: Message edited by: Suicide Junkie ]
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August 25th, 2002, 10:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: A pirates life for me...
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August 26th, 2002, 09:33 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: A pirates life for me...
SJ: You really should clean out your Savegame folder before zipping your mod up for distribution...
Another BUG (I think): Both the destroyer and Colony ship sizes (300kt) get a defence bonus for size, but the Small Transport (300kt) does not. At least, I couldn't get the game to tell me that it did...
[ August 26, 2002, 09:57: Message edited by: dumbluck ]
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August 26th, 2002, 06:00 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
Ok, but that will mean I have to put a defense penalty on the medium & large transports 
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August 27th, 2002, 02:34 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: A pirates life for me...
Quote:
Originally posted by Suicide Junkie:
Ok, but that will mean I have to put a defense penalty on the medium & large transports
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I did say that I thought it was a bug. If it was a deliberate design decision, then of coarse it was definately NOT a bug! I just wanted to make sure that it wasn't an oversight...
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August 30th, 2002, 08:32 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: A pirates life for me...
Here's another bug... The description for the Planetoid Core Mount says 100x to damage, but it only gives 75x.
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The Ed draws near! What dost thou deaux?
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September 17th, 2002, 08:11 AM
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Private
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Join Date: Sep 2002
Posts: 4
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Re: A pirates life for me...
Is there a readme that descrbes everything that is in this mod? I keep getting confused, plus I never could get enough racial points to get every trait to try them out.
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They that give up essential liberty to obtain a little temporary safety, deserve neither safety nor liberty.-Benjamin Franklin, 1759.
Our race has always tried to help people. The problem is, they almost never understand our unique brand of help, so they usually end up yelling... or screaming... or burning.
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September 17th, 2002, 08:38 AM
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Private
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Join Date: Sep 2002
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Re: A pirates life for me...
I love the mod so far, but I would love to see a readme as well. It's great for what changes have been made, but a sort of overall view of the idea of the mod and the concepts of the various race types would be a good thing.
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