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December 10th, 2003, 06:47 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: System evacuation
Had a star is going to die message in a tiny map mp with some friends, About 25 systems and 20 players 5 human rest the more aggressive AIs. My home system was my only major system with a few outPosts in two others. Everything else was pretty much filled with lots of furious action. I didn't get anything evacuated. Two turns after I got the first star message my only warp point out closed in another random event. DOH!
The rest of my Empire didn't survive for very long after the star went and took the home system with it.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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December 10th, 2003, 07:53 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: System evacuation
reminds be back of SE3 - there i once, for RP's sake, initiated a great emergency due to the message. Transports flocked from all around my empire, all ships were being retrofitted to be able to carry population... and still wasn't enough, and i could just see force fields, with people in full armor 'filtering' those who can escape... it was fun. in SEIV, i dont usually have the resources and tme available, i just use what i have and pray i can make it out.
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Let the game begin!
Green bug from outa space!
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December 10th, 2003, 09:19 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
Posts: 558
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Re: System evacuation
Wow, some very interesting stories. In my current game i have expanded like hell and this left a lot of planets and systems without ships to defend it. I'm relying solely on fighters, mines sats and weapon platforms. A big fleet could wipe out a lot of my planets. Well, if i would get the message that the star in my home system is going down it would be bigtime panic 
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December 11th, 2003, 01:40 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: System evacuation
I have played a number of games where a inhabited systems star was going to explode, some of the more memorable ones:
I once played a game of SEIII where the map wound up being a squid shaped galaxy, with one system in the center and about six arms going off on each side. No steller manip so the system was quite valuable as anyone who had it pretty much controlled the universe. Well, I had taken the system, and as this was the only assaultable system in my empire I had almost all of my forces there gaurding the warp points. Not to mention my primary shipyards. Then boom, by by fleet. (did they give warnings in SEIII? I remember I had no idea it was gowing to blow before it happened)
However, my most memorable was when my home system was going to blow, in a proportions game! This was early proportions, where the home planet was even more valuable then it is in current, and boy, was that going to be a huge loss. (at more than 75% of my empires production) what made it even worse was, I was just barely getting by with my current resource production. Well, I flooded the system with transports (this was proportions so I had like 20-30 of them) emptied out all my carries, refitted hordes of fighting ships, and began running hordes of ships in and out of the system. I left behind like half my population, and lost about 10 ships and three starbases in the explosion. I survived (it was a game against the AI) but just barely. The wars in next few years were fairly devestating.
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December 11th, 2003, 05:15 AM
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Corporal
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Join Date: Nov 2003
Location: Thailand
Posts: 58
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Re: System evacuation
I had one about 40 turns into a game once. There I was, a dozen systems explored, 3 AI races found, 3 other systems started colonization and my home system star was suddenly going to go bang.
After crying in my beer and sticking more pins in my "Aaron Hall Voodoo Doll (From Aesyrko... for people who care. Pins not provided) I built colony ships and transports and tried to get as much out as possible. Saved about 20%, the rest of the little squids crisped. Started dropping population on to the newly selected home-planet-to-be and WHAM! Planet instability!!! So we upped and moved again. Such things (apart from wearing out my voodoo doll) help develop moral fibre.
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Friends come and go but enemies accumulate
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December 11th, 2003, 07:26 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: System evacuation
It happened to me once in SE3. The quadrant was shaped so that it was roughly split between me and my AI opponent. One system that I held was the key system with three warp points leading back to the right (all my systems) and one leading into the AI’s. I had built up four bases and had two planets populated with massive industry in orbit. I had even taken the time to shuttle in the max populations. Then I got the warning, yes it did warn you. I used it to my advantage though. I started a fight with the AI to provoke them into invading, as if they needed provoking right? The end result; over half the populations of both planets lost, all bases, and a small fleet I left to tempt the invading force further into the system. It worked pretty well as when I counter attacked they had few defenses and I swept about a quarter of their systems before the AI could churn out enough ships to stop me.
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December 12th, 2003, 04:22 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 482
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Re: System evacuation
I actually had this happen to me twice in one game. It was in an ancient quadrant. Fortunately, the first time was early, and I had just managed to get a decent foothold in a nearby system when I got the message. I escaped that system with minimal losses. The second time I was in the process of creating planets in a system with a better sort of star when I got the message again. Apparently the entire quadrant was in upheaval, because I managed to close myself off before the competition could eliminate me, licked my wounds and survived.
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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