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December 11th, 2003, 05:15 AM
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Corporal
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Join Date: Nov 2003
Location: Thailand
Posts: 58
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Re: System evacuation
I had one about 40 turns into a game once. There I was, a dozen systems explored, 3 AI races found, 3 other systems started colonization and my home system star was suddenly going to go bang.
After crying in my beer and sticking more pins in my "Aaron Hall Voodoo Doll (From Aesyrko... for people who care. Pins not provided) I built colony ships and transports and tried to get as much out as possible. Saved about 20%, the rest of the little squids crisped. Started dropping population on to the newly selected home-planet-to-be and WHAM! Planet instability!!! So we upped and moved again. Such things (apart from wearing out my voodoo doll) help develop moral fibre.
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December 11th, 2003, 07:26 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
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Re: System evacuation
It happened to me once in SE3. The quadrant was shaped so that it was roughly split between me and my AI opponent. One system that I held was the key system with three warp points leading back to the right (all my systems) and one leading into the AI�s. I had built up four bases and had two planets populated with massive industry in orbit. I had even taken the time to shuttle in the max populations. Then I got the warning, yes it did warn you. I used it to my advantage though. I started a fight with the AI to provoke them into invading, as if they needed provoking right? The end result; over half the populations of both planets lost, all bases, and a small fleet I left to tempt the invading force further into the system. It worked pretty well as when I counter attacked they had few defenses and I swept about a quarter of their systems before the AI could churn out enough ships to stop me.
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December 12th, 2003, 04:22 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 482
Thanks: 1
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Re: System evacuation
I actually had this happen to me twice in one game. It was in an ancient quadrant. Fortunately, the first time was early, and I had just managed to get a decent foothold in a nearby system when I got the message. I escaped that system with minimal losses. The second time I was in the process of creating planets in a system with a better sort of star when I got the message again. Apparently the entire quadrant was in upheaval, because I managed to close myself off before the competition could eliminate me, licked my wounds and survived.
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December 12th, 2003, 11:08 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: System evacuation
I'm curious. When you people start a new game, what do you set as your events selection? I don't ever recall getting this message. I think the most recent disaster I had was a plague, and I still hadn't researched biology at the time.
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December 12th, 2003, 11:13 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: System evacuation
In order to get this you have to have the highest level of even severity enabled. I confess that in most of my recent games I have events either off or at an event severity that doesn't allow for stars to go nova on you.
If you really want to get the event on anything but a few random incidents you should turn event frequency up to a higher level as well.
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December 13th, 2003, 04:47 AM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: System evacuation
Quote:
Originally posted by gregebowman:
I'm curious. When you people start a new game, what do you set as your events selection? I don't ever recall getting this message. I think the most recent disaster I had was a plague, and I still hadn't researched biology at the time.
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Always at Catastrophic.
I like events 
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December 13th, 2003, 07:38 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: System evacuation
it depends, while i like events they can realy screw the AI up
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