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December 12th, 2003, 01:39 AM
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First Lieutenant
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Re: [OT] The Art of Winning Games
Quote:
Originally posted by Slynky:
I don't believe in doing ANYTHING legal, though, because I prefer to have my reputation follow me from game to game.
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What happens is people confuse doing this with being honorable. It's not being honorable, per se, it is more of a metagame behavior aimed at winning you more games.
I do the same thing, mostly. I'll "backstab" someone who irks me, but I won't go back on my word. For me, making a T&R agreement with someone, for example, does not include with it any promise to not attack the same turn it is dropped. However, if I had made a "gentleman's" pact with that person, such as the five-turn warning you mentioned, then I will always wait the five turns, for the reasons you state (reputation).
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December 12th, 2003, 01:53 AM
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Shrapnel Fanatic
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Re: [OT] The Art of Winning Games
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While I realize (according to a poll I conducted some time back) that some people do things like that from game to game and don't carry the events from one game to another but I find it hard to trust those kinds of people when I find them in a future game. Just me. Perhaps I'm wrong but it's just my personality.
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This is where "roleplay" aspects come into play... some people actually use those empire description fields to good purpose. I am one of those people. I find that roleplaying my empire rather than just treating it as a stale wargame adds whole new levels of fun, especially when others do so as well. If I am playing an "evil" race in a game, I will make that clear, and have no compulsions about backstabbing and all that stuff; it goes right along with an evil race. But in the next game, I might be playing a "good" race, and would not do anything of the sort.
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December 12th, 2003, 02:02 AM
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Re: [OT] The Art of Winning Games
Quote:
Originally posted by Imperator Fyron:
quote: While I realize (according to a poll I conducted some time back) that some people do things like that from game to game and don't carry the events from one game to another but I find it hard to trust those kinds of people when I find them in a future game. Just me. Perhaps I'm wrong but it's just my personality.
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This is where "roleplay" aspects come into play... some people actually use those empire description fields to good purpose. I am one of those people. I find that roleplaying my empire rather than just treating it as a stale wargame adds whole new levels of fun, especially when others do so as well. If I am playing an "evil" race in a game, I will make that clear, and have no compulsions about backstabbing and all that stuff; it goes right along with an evil race. But in the next game, I might be playing a "good" race, and would not do anything of the sort. And I think this is one of the things I was referring to. I remember chatting in the poll thread I referred to about the dimension of roll-playing. I can certainly understand that. For instance, in a "Star Trek" RP game, I can understand that when make a treaty with the Romulans (for instance), it's for convenience and that THAT convenience may disappear at any turn. But, just as I know about these various races from movies (or from the descriptions people fill in on their descriptions), and the fact that a game is billed as a roll-playing game, I can understand and accept people are playing a character and NOT themselves (per se). I trust Lord Chane to a "T" but if I found myself in a roll-playing game with him and he was playing the Ferengi, I'd always be watching my back because I know it wasn't Lord Chane playing the empire but that it was the Ferengi.
I was referring to games not of that genre. Games where I rely on how that real person plays from game to game.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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December 12th, 2003, 02:04 AM
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Shrapnel Fanatic
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Re: [OT] The Art of Winning Games
Some people treat every game that way though... 
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December 12th, 2003, 02:10 AM
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Re: [OT] The Art of Winning Games
Quote:
Originally posted by Imperator Fyron:
Some people treat every game that way though...
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Which is why I "log" events and remember those kinds of people... . I just want to remember when I see certain names that I'm really playing with (or against) the Klingons...hehe.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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December 12th, 2003, 03:37 AM
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First Lieutenant
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Re: [OT] The Art of Winning Games
Yep. In one of the games I am currently playing I am evil and in trouble. I have tons of things to colonize but can't due to diplomatic troubles on the other side with a bunch of other players due to treaty violations on my part mostly.
In another I am about to get into trouble because of being the good guy and the need to uphold my treaty obligations even to an empire that it will be a struggle to support against the attackers.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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December 12th, 2003, 03:53 AM
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National Security Advisor
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Re: [OT] The Art of Winning Games
I play every game to win. Not that I mind losing, I certainly do my share of it, but I play every game, and from the begining to the end of every game to win.
I have no objection to breaking a treaty or even pulling a sneak attack on a current ally. I can't remember once ever making a deal with another player in a game and promising anything other then to do my best to work with him to win. If I have, I probably shouldn't have because I likely would have turned on them if I felt it suited my purposes at the time.
Allies are only good if they are helping me to win. If an ally is strong enough and doing a good job he is helping me win and he will stay my ally. If he is weak, or I find another ally that can help me more to win I will switch allies. Or if my ally becomes too strong, I may switch, if I think it will help me to win.
I always assume every ally is planning on doing the same to me. I expect every turn they may turn on me if I am no longer serving their purposes. So I try to stay strong and suit their purposes. I want them to think always I am stronger than them, but not so much stronger that I am a threat to them. Only strong enough that I am more usefull as an ally then as an enemy.
I don't like sharing too much with my allies, because everything I give him is something he will use against me eventually. I know this because everything they give me I will use agaisnt them eventually.
I want my enemies and my allies weak. I want my allies only strong enough so that together we are stronger then my enemies.
And I don't keep track of who has broken treaties with me in past games. I have enough trouble keeping track of my enemies and allies in the game, I don't need to waste effort keeping track of who was my enemy in a previous game.
I don't mind losing, but I can't not try to win, or I don't enjoy playing. Even in a role play game, I will role play and try to win. Afterall, who can concieve of a race of beings that wishes to be exterminated? It may be possible, but I doubt they would survive to achieve spaceflight. And if they did, I wouldn't want to role play them.
All of this may not make me a very good ally, and probably costs me a few games. But I prefer it this way. I think it makes things more interesting.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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