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December 10th, 2003, 04:18 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Intelligence ops
Quote:
Originally posted by alarikf:
Here's a related question: does an intel project (say food contamination) get a negative to its chance of success if the target is "any planet" - as compared to setting a known target?
thanks,
Alarik
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Nope. Use of "any" or specific has no influence on the success of the attack. These just allow you to direct your attack(s) as you choose.
Slick.
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Slick.
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December 10th, 2003, 05:18 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Intelligence ops
That isn't always true. The "any" technology will quite often fail as it tries to steal a technology you already have. While a specific tech theft will generally work out better since you probably chose a tech they have that you don't. But if you don't then it still fails because you have the tech...
Interestinly enough this doesn't seem to affect Empire Star Chart thefts as it only steals charts to systems you don't already have a chart for and once you have all the charts they do it will always fail.
Wonder why a similiar system can't be worked out for the "any" tech theft based on the enemies known techs compared to yours.
PS: Towards the end of the game I love taking apart enemy empires with intel. 4 or 6 food contaminations and anarchy Groups a turn can be quite devestating to an enemy.
[ December 10, 2003, 15:20: Message edited by: Cyrien ]
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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December 10th, 2003, 06:05 PM
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Second Lieutenant
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Re: Intelligence ops
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December 10th, 2003, 06:18 PM
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First Lieutenant
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Re: Intelligence ops
Of course you could just crush them... but it is so much more fun to sit safe in your systems crushing anything they throw at you while slowly shredding their empire from within.
Note: I have found that most people stop developing intel after 100k to 200k intel points per turn. So with a simple 400k to 600k(this with -50% to intel points in race bonuses) I can regularly break down their defenses. With four fully developed level 3 counter programs stored up in the back I can focus on attacking and breaking down the enemy while they will be forced to do nothing but defend. Even the few attacks they might try to get through are easily blocked.
Intel is far too often undervalued. Never underestimate the ability to grab and analyze enemy ships pretty early in the game with a strong intel system. With such a system research doesn't have to be upto par with everyone else. You research what you need and take the common areas from others. And self destruct devices can't stop intel ship takeover.
Also while breaking through built up intel defense can take awhile, once it is broken down it is easy to keep it down.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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December 10th, 2003, 06:38 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Intelligence ops
One more thing Intel is very good for. Stealing Mine Sweepers, without which your opponent is going to be very careful with his large fleets. I used this while holding-back Gravey in Adamant009. Of course, I was just delaying the inevitable, but it gave me time to amass a huge fleet with which I faced him down... and lost.
[edit: will != while]
[ December 10, 2003, 17:43: Message edited by: Loser ]
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December 10th, 2003, 07:37 PM
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Brigadier General
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Join Date: Apr 2002
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Re: Intelligence ops
Quote:
Originally posted by Cyrien:
That isn't always true. The "any" technology will quite often fail as it tries to steal a technology you already have. While a specific tech theft will generally work out better since you probably chose a tech they have that you don't. But if you don't then it still fails because you have the tech...
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The "any" or specific does not affect the chances of the success or failure of the intelligence op. This is in response to the question about chances of success. Chances of success are only dependent on the defender having enough CI. If he has enough CI to stop the attack, the chance of success is 0%. If he doesn't the chance of success is 100% for all except PPP which *I think* is 50%.
As you state, for the Crew Insurrection project, this decision can affect your actually getting something useful or not, but this was not the question. And you are right that it is often better to target newer models.
Slick.
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Slick.
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December 10th, 2003, 08:41 PM
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Second Lieutenant
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Re: Intelligence ops
I am currently in an Intel battle (with an AI) I capture 5-6 ships a turn, but one project always fails from counter intel. I don't know if you need 100% of the CI, I think you just need some points, but any attacks after the CI is gone are not stopped. He only has one system, so I suspect his CI is lower than the 50K of ship capture. Yet he still stops one attack a turn.
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