.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old December 15th, 2003, 07:50 PM
Cipher7071's Avatar

Cipher7071 Cipher7071 is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 482
Thanks: 1
Thanked 0 Times in 0 Posts
Cipher7071 is on a distinguished road
Default Re: The Peace Thread

Although I have run across some threads on the topic during the short time I've been posting to these forums, and come across "Proportions" and "AIC" mods in discussions, I'm new, and not yet knowledgable enough to understand the differences implied by these terms.

Perhaps a 'brief' explanation is in order. I have a CS degree and will not be thrown by mention of objects and such.

One concern: I agree that modding must be fun, and is probably something that I will enjoy doing, but do try to take care that the game does not become too complicated for non-programmers, or newbies in general. I'd hate to see a great game like Space Empires be marginalized for that kind of reason.
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
Reply With Quote
  #12  
Old December 15th, 2003, 07:58 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: The Peace Thread

I would like to see jumping through warp points added as an ability that can be given or taken away. I would also like to see the introduction of external ordinance racks as truly external, based on the size of the ship and not requiring internal space. Finally I would love to see the ability to treat ships as though they have the fighter ability to dock but not the fighter ability to heal after every combat. Then you could create non-jump engines that are smaller and faster than jump engines. The ships that have these could dock with carriers for ships with jump engines. Imagine jumping into a system, losing your jump carrier and not having a way to get back home. That would create a whole new dimension to the strategic element in my opinion. For the old gamers who like one engine that does it all they could just add them back in, or keep them in the first place and let people like me mod in the other engine type.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.