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December 15th, 2003, 06:10 PM
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Lieutenant General
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Re: Exploit: create other breathing population
Very strange. I had many rebelions and population never changed. Not a single time  Idid see suddedn jump in population (extra 2B people) but no change in atmosphere breath.
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December 15th, 2003, 06:23 PM
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Colonel
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Re: Exploit: create other breathing population
"- If a planet riots for sufficient time, it may rebel."
I believe "may" is the crucial point that prohibits a systematic exploit. It may take a very long time and you will not be sure that you get a desired atmosphere. And if I am not wrong, you will not have rebellions at all if there are already 20 empires in the game.
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December 15th, 2003, 06:26 PM
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Brigadier General
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Re: Exploit: create other breathing population
Quote:
Originally posted by Q:
"- If a planet riots for sufficient time, it may rebel."
I believe "may" is the crucial point that prohibits a systematic exploit. It may take a very long time and you will not be sure that you get a desired atmosphere. And if I am not wrong, you will not have rebellions at all if there are already 20 empires in the game.
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If you set it up early and pick the atmosphere types by colonizing selected planets, you should be able to harvest the breathers of your choice by mid-game. Good point about the 20 empire limit, though.
Slick.
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Slick.
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December 15th, 2003, 07:04 PM
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Shrapnel Fanatic
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Re: Exploit: create other breathing population
Rebellions can create in excess of 20 empires.
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December 15th, 2003, 07:37 PM
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National Security Advisor
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Re: Exploit: create other breathing population
Has anyone actually seen a planet rebel after rioting? I've had test games with planets rioting for decades that never rebelled. I have never seen a planet rebel other than intel, except for the very occasional rebellion that seemed to be the random event because in the couple cases where it happened the planet wasn't even unhappy.
I know this used to happen quite often in SE3, and I know it's in the files for SE4, but I believe it has never worked.
Geoschmo
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December 15th, 2003, 07:41 PM
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National Security Advisor
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Re: Exploit: create other breathing population
Quote:
Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
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I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.
Geoschmo
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I used to be somebody but now I am somebody else
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December 15th, 2003, 07:46 PM
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Colonel
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Re: Exploit: create other breathing population
Quote:
Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?
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Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home.
[ December 15, 2003, 17:46: Message edited by: Arkcon ]
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