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Old December 16th, 2003, 04:00 AM
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Default Re: Question for the Pro\'s

well, Meson's are cheap, research wise. not that i'm a pro.

[ December 16, 2003, 02:00: Message edited by: narf poit chez BOOM ]
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Old December 16th, 2003, 04:00 AM
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Default Re: Question for the Pro\'s

The weapon balance in the Demo is quite different than that in the full game.
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Old December 16th, 2003, 04:24 AM
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Default Re: Question for the Pro\'s

I think you'll find (at least MY experience) you will see DUCs and then PPBs. PPBs are a good weapon for most of the game.

My opinion, the other weapons have a more special use. A lot of the people with the Religious Talisman swear by the APs but it's quite a bit of research to get their range and damage past the PPBs.

I could go on but when you get into deeper discussions, you will see that the weapon you choose sometimes depends on the game situation. When you have several games under your belt, you will see what I'm talking about.
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Old December 16th, 2003, 04:53 AM
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Default Re: Question for the Pro\'s

Ah because in the demo the AP cannon is not hard to get at all so I generally go for that as apposed to Meson BLasters or DUC cannons.

I take it in the full Version AP cannons come AFTER phased weapons?
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Old December 16th, 2003, 05:00 AM
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Default Re: Question for the Pro\'s

No. There are 12 levels of APB in the full game, 5 levels of DUC and 5 levels of PPB. 6 Levels of MBs.
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Old December 16th, 2003, 05:14 AM
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Default Re: Question for the Pro\'s

Okay.....but still is a Meson bLaster actually any good because the only times I used it I ended up watching my ships die rather quick and sad ends?

[ December 16, 2003, 03:15: Message edited by: Starhawk ]
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Old December 16th, 2003, 07:31 AM
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Default Re: Question for the Pro\'s

It is not quite as strong pound for pound as the APB, but it has other advantages. It is cheaper. It is smaller, so there can be more of them, and you might be able to get less wasted damage with the Last shot that destroys each ship because of that. Also, in some situations the fact that there are more shots done might lead to more damage done overall due to differences in number of hits with MBs as opposed to APBs, with the right combination of offense and defense bonuses on each side. And then there is the missing more at max range with ABB (max range 8) than with MB (max range 6), which is not much of an issue if your ships use Optimal Range and not an issue if they use Point Blank.
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