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December 17th, 2003, 05:38 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Emissive Armor?
EA reduces by the stated amount any damage that hits the ship components, armor or otherwise, while it is still undestroyed itself. It will not reduce damage to shields that I am aware of. With the CA it works because every hit with CA adds to the shields so the next shot hits the small amount of shields generated then hits the armor generates more shields and is reduced by the EA amount. Quite effective.
So if you had a 31 damage weapon and hit a ship with EA of value 30 then 1 damage would be dealt to the ship.
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December 18th, 2003, 12:20 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Emissive Armor?
EA didn't work.
Then it was fixed to negate low damage as described.
And then it was fixed again to work as in SE3 reducing damage from incoming shots.
As long as the description is not changed accordingly the Last fix must be considered a bug.
And the fact that all weapons in a fighter group are stacked as a single large weapon also sounds like a bug.
Every figher should be able to target individually and EA should negate damage made by most figher weapons.
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December 18th, 2003, 01:16 AM
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National Security Advisor
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Re: Emissive Armor?
All damage stacking isn't considered a bug, because IIRC it was done intentionally. And EA working the way it does certainly isn't a bug, because it was also done deliberately.
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December 18th, 2003, 09:59 AM
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Sergeant
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Re: Emissive Armor?
Emissive armor has its uses though. Make a ship with 11 crystal armor and one shield. It stands invulnerable against 150 damage points/shot. Then make ship with all that + one emissive armor and it stands punishment of 170 damage points/shot. However, in SEIV there is tendency that for some unknown reason smaller components are destroyed first and so this one component is only help against first few shot (it is smaller than crystal armor). If this bug is fixed in future, its value increases significantly.
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December 19th, 2003, 02:51 AM
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Lieutenant General
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Re: Emissive Armor?
Quote:
Originally posted by Karibu:
Emissive armor has its uses though. Make a ship with 11 crystal armor and one shield. It stands invulnerable against 150 damage points/shot. Then make ship with all that + one emissive armor and it stands punishment of 170 damage points/shot. However, in SEIV there is tendency that for some unknown reason smaller components are destroyed first and so this one component is only help against first few shot (it is smaller than crystal armor). If this bug is fixed in future, its value increases significantly.
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It is opposite for armour Bigger pieces tend to be destroyed first AFAIK.
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December 18th, 2003, 03:20 PM
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Shrapnel Fanatic
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Re: Emissive Armor?
Smaller *hitpoint* armor, and bigger *hitpoint* internals get hit first.
So only Standard Armor will normally get hit before EA 3
[ December 18, 2003, 16:58: Message edited by: Suicide Junkie ]
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December 18th, 2003, 03:29 PM
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Major
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Re: Emissive Armor?
Quote:
Originally posted by Phoenix-D:
All damage stacking isn't considered a bug, because IIRC it was done intentionally. And EA working the way it does certainly isn't a bug, because it was also done deliberately.
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Then the description is a bug, since it contradicts how it works and leads to confusion.
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