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December 18th, 2003, 01:16 AM
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Re: Emissive Armor?
All damage stacking isn't considered a bug, because IIRC it was done intentionally. And EA working the way it does certainly isn't a bug, because it was also done deliberately.
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December 18th, 2003, 09:59 AM
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Re: Emissive Armor?
Emissive armor has its uses though. Make a ship with 11 crystal armor and one shield. It stands invulnerable against 150 damage points/shot. Then make ship with all that + one emissive armor and it stands punishment of 170 damage points/shot. However, in SEIV there is tendency that for some unknown reason smaller components are destroyed first and so this one component is only help against first few shot (it is smaller than crystal armor). If this bug is fixed in future, its value increases significantly.
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December 19th, 2003, 02:51 AM
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Re: Emissive Armor?
Quote:
Originally posted by Karibu:
Emissive armor has its uses though. Make a ship with 11 crystal armor and one shield. It stands invulnerable against 150 damage points/shot. Then make ship with all that + one emissive armor and it stands punishment of 170 damage points/shot. However, in SEIV there is tendency that for some unknown reason smaller components are destroyed first and so this one component is only help against first few shot (it is smaller than crystal armor). If this bug is fixed in future, its value increases significantly.
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It is opposite for armour Bigger pieces tend to be destroyed first AFAIK.
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December 18th, 2003, 03:20 PM
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Re: Emissive Armor?
Smaller *hitpoint* armor, and bigger *hitpoint* internals get hit first.
So only Standard Armor will normally get hit before EA 3
[ December 18, 2003, 16:58: Message edited by: Suicide Junkie ]
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December 18th, 2003, 03:29 PM
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Major
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Re: Emissive Armor?
Quote:
Originally posted by Phoenix-D:
All damage stacking isn't considered a bug, because IIRC it was done intentionally. And EA working the way it does certainly isn't a bug, because it was also done deliberately.
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Then the description is a bug, since it contradicts how it works and leads to confusion.
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December 18th, 2003, 06:39 PM
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Re: Emissive Armor?
I've made some tests and I noticed component's damage resistance is related to the hit probability to the component. The size doesn't matter. It's very likely that the hit percent of a component is (component's damage resistace)/(ship's damage resistance). However this doesn't apply to armor which most of the time are destroyed from weakest to strongest.
This means the smaller the gun's damage the more likely small components are destroyed.
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December 18th, 2003, 07:03 PM
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Re: Emissive Armor?
I did some testing for the B5 mod.
Ships with 3000 hitpoints worth of small pseudo-armor components lost to ships with 2000 hitpoints of larger pseudo-armor components.
The key was that the 2000 points of 7kt chunks were more often hit instead of guns.
The 3000 hitpoints of 1kt armor chunks were let the big-hitpoint guns get hit more often, and thus caused the battle to be lost as the ship became just a punching bag.
For actual armor, the little guys soak up the damage first almost ALL of the time. it is quite rare to see a larger armor break first, even if the weapons used are more than enough to kill the large armors in one shot.
[ December 18, 2003, 17:05: Message edited by: Suicide Junkie ]
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