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  #1  
Old December 18th, 2003, 07:56 PM
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Fyron Fyron is offline
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Default Re: Emissive Armor?

Quote:
If this bug is fixed in future, its value increases significantly.
It is not a bug, it is how the combat mechanics were designed.
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Old December 18th, 2003, 08:35 PM
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Asmala Asmala is offline
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Default Re: Emissive Armor?

Quote:
Originally posted by Suicide Junkie:
The key was that the 2000 points of 7kt chunks were more often hit instead of guns.
The 3000 hitpoints of 1kt armor chunks were let the big-hitpoint guns get hit more often, and thus caused the battle to be lost as the ship became just a punching bag.
Actually 1 kt armor chunks were hit more often but they'd absorb less damage. If the ship is hit by a weapon dealing 100 damage, it would require 100 hits to 1kt armor and only 15 hits to 7kt armor to absorb the whole damage. Even though the shot is more likely to hit 1kt armor, the total damage absorb is greater in 7kt armor chunks.

Doh, I'm not good at explaining things.
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Old December 18th, 2003, 10:08 PM
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Default Re: Emissive Armor?

Quote:
Originally posted by Asmala:
Doh, I'm not good at explaining things.
definatly not
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Old December 18th, 2003, 10:35 PM

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Default Re: Emissive Armor?

I think what Asmala was saying is that:

100 damage is hit
It hits a 1kt armor and now you apply 99 more damage.
It hits a 1kt armor and now you apply 98 more damage.
Repeat that 15 times
83 damage left
Now instead of hitting one of the psuedo armors it hits a weapon and does 20kt damage and destroys it.
63 damage left.
Repeat.


For 1kt armors you have more to hit calcs for the components. So while more 1kt armors are hit the chances of larger non-armors getting hit is increased.

For the 7kt you have less to hit calcs since each one eats up more of the damage and reduces it faster. So less total number of chances of it hitting a none armor.

Hrmm... I wonder if that was any better of an explanation...
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Old December 18th, 2003, 10:53 PM
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Default Re: Emissive Armor?

Quote:
Originally posted by Cyrien:
Hrmm... I wonder if that was any better of an explanation...
I guess it was, but I still dont get it
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  #6  
Old December 19th, 2003, 12:42 AM
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Default Re: Emissive Armor?

Perhaps I was unclear...
Rounding things off:
1kt non-armor, 10 hitpoints
vs
5kt non-armor, 35 hitpoints (B5 mod uses 7/50)

If you have 100kt of space spent, you get 100 of the light armor, for 1000 hitpoints... VS 20 of the heavy armor for 700 hitpoints.
...With B/LS/CQ/6engines and guns behind that...

What happens is that you have a greater probability of sustaining damage to your engines and/or guns if you use the light "armor", despite the fact that it has more hitpoints total.

Of course, once the "armor" has taken a lot of damage, the extra protection percentage falls off.
And if your ship was destined to be destroyed by the first volley of a large fleet, the light armor would sap more ammo from the enemy.

-----

The point is that early on in the battle, the tiny-chunk & stronger stuff lets more damage through to weapons & engines & stuff than the large-chunk & weaker stuff.
(Where stronger & weaker is measured in Hp/Kt)

[ December 18, 2003, 22:48: Message edited by: Suicide Junkie ]
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Old December 19th, 2003, 08:59 AM
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Default Re: Emissive Armor?

Damage is not assigned per point. All the damage from a shot is assigned to the same component, unless it gets destroyed. Then, the extra gets applied to a new single component.

Trust SJ. He is quite right on this.

[ December 19, 2003, 06:59: Message edited by: Imperator Fyron ]
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