Re: Ringworlds and Sphereworlds
I built one in a PBW game. Hell, I built about 10 simultaniously. And I NEEDED to!
There were alot of small wars and political manuverings, but by the late stages of the game it came down to two large alliances, 4 players vs 2 players. The larger alliance controlled two thirds of the map, but had been worn down through other wars, where as the smaller alliance was pretty much fresh and was well built up. I was in on the larger alliance, but Dragonlord was handing us or collective asses.
Even with most of the map, we had built to a point where we were at our limits, and needed to expand our production capacity. ringworlds were the only way to do it, and so thats what we did. I named the first one Molly, because I had promissed a long, long, time ago on this forum that if I ever built a ringworld in a PBW game, I would name it that and post the picture. I also renamed the other planets in the system to be a filmography: Breakfast Club, Sixteen Candels, etc.
the deciding factor in the game was actually intelligence operations. counter intel is pretty effective and takes a truely long and concerted effort to wear down - but after I scrapped all my research centers and replaced them with intel facilities, it was just a matter of time.
While PPP can really screw someone up, it does not work very reliably. the most devastating thing I pulled, was targeted ship defections against the supply and repair ships in enemy fleets. If you target the supply ship, you force the enemy to build Quantum Reactors on every ship. if you target the repair ships, you make sure they cant fight more than one battle at a time. if you target the warp openers, well, then you have them bottled in and YOU get to choose when and where battles occur.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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