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December 18th, 2003, 04:01 PM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: Ringworlds and Sphereworlds
>a) acturally built either
i did build both.
in one game i had 7 all together.
>b) did you do it out of curiosity or because of >your playing strategy
Both.
>c) have you built one in a multiplayer game.
I don't play multiplayer games (yet)
[ December 18, 2003, 14:14: Message edited by: minipol ]
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December 18th, 2003, 04:31 PM
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National Security Advisor
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Re: Ringworlds and Sphereworlds
I've always thought it might be interesting to have a PBW game where the objective is to build a sphereworld from scratch and hold it for x number of years. Kind of like the "Wonders" victory condition in Age of Empires and games like that.
Geoschmo
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December 18th, 2003, 04:32 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Ringworlds and Sphereworlds
In my first game playing SEIVG, I built both a sphere world and a ring world. It does take time, but if you're playing single player, then you have all the time in the world (assuming the AI isn't kicking your butt by the time you can actually build one). But since then, I haven't stuck to a single game long enough to get that far. There are so many mods to play, and I just don't have the time anymore to play them all.
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December 18th, 2003, 04:34 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Ringworlds and Sphereworlds
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December 18th, 2003, 09:53 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Ringworlds and Sphereworlds
I actually began the proportions ringworld+cultural centre project in a single player game earlier in the year. The game crashes now when \i try to process the turn, but after dumping almost 2billion population on there I had the construction time down to 683 turns. Of course with more population (At least another 5 bllion available on my own homeworld and captured homeworlds) that figure would have dropped more rapidly as I hit the bonus thresholds.
I was transporting pop, by the way, with a fleet of starliner-sphereworlds, capable of shifting 20million ppl each.
But that game's broke. So I started a new one=-)
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December 18th, 2003, 10:49 PM
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Colonel
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Re: Ringworlds and Sphereworlds
Hmm, I never even thought of transporting people to my sphere world when I built one. Just never thought of it. I think I sent a colony ship to claim it, but I don't ever remember sending more population to it. If I ever get to that point again, I'll have to remember that.
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December 18th, 2003, 11:10 PM
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Shrapnel Fanatic
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Re: Ringworlds and Sphereworlds
Quote:
Originally posted by Loser:
quote: Originally posted by Imperator Fyron:
Wouldn't that always stick you in an edge sector?
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No, because random movement is not directional. It works the same way a Black Hole does, but it picks a different attractive sector each turn. So you pop around the system every turn.
Check out Puke's Furball 5. Every turn, every non-planet object in the one-system map is moved to the same sector. It's like a roving destructive party. But if it moves you 12 sectors, it would always move you all the way across the system. I know how random movement works. 
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