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December 19th, 2003, 02:31 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: kamikaze ships
I'm wondering if the fix might be to not allow this to occur in Tactical. At least then it would be consistant.
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December 19th, 2003, 02:56 AM
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General
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Location: Atlanta, GA
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Re: kamikaze ships
When I answered, I was speaking for simultaneous play. I hadn't considered the other mode since I never play it any longer.
And, good luck with getting your ships to work at max range consistantly. 
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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December 18th, 2003, 03:08 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: kamikaze ships
Quote:
Originally posted by freduk:
.. is there a decent way to prevent kamikaze ships to ram you ships? repulsar beam only works during my turn, so the next turn the kamikaze ships wil simply move towards my ships and crash into them...
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shield depletor + engine killer can make kamikaze ship unable to catch you.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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December 18th, 2003, 04:50 PM
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Corporal
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Join Date: Oct 2003
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Re: kamikaze ships
do engine destroying weapons also deal damage to shields? or do they only work if the shields are already depleted?
If I use the Massive Engine Destroying Weapon found through ruins, and the enemy has got 600 shield points, will my weapon (in case it hits the target):
1. deplete the shield and deal the rest (1k -600) 400 damage to the engines?
2. only deplete the shields?
3. do nothing?
thanx
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December 18th, 2003, 04:53 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: kamikaze ships
Quote:
Originally posted by Maerlyn:
do engine destroying weapons also deal damage to shields? or do they only work if the shields are already depleted?
If I use the Massive Engine Destroying Weapon found through ruins, and the enemy has got 600 shield points, will my weapon (in case it hits the target):
1. deplete the shield and deal the rest (1k -600) 400 damage to the engines?
2. only deplete the shields?
3. do nothing?
thanx
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engine destroeyrs deplete shields like normal weapons. I think #1 will happen but did't check myself.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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December 18th, 2003, 05:17 PM
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Major
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Re: kamikaze ships
IIRC engine destroying weapons skip shields and armor (or have I missed a patch note...)
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December 18th, 2003, 05:19 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: kamikaze ships
Quote:
Originally posted by rdouglass:
IIRC engine destroying weapons skip shields and armor (or have I missed a patch note...)
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They no longer skip shields. Very important.
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