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  #1  
Old December 18th, 2003, 12:45 PM

BBegemott BBegemott is offline
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Default Re: Puppet Political Parties

Thanks you all, I understand it now.
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  #2  
Old December 18th, 2003, 04:48 PM
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Default Re: Puppet Political Parties

I'll clear that up in the next revision (coming soon). It could be worded better. CI will stop all projects until it runs out of stored points. If a PPP gets through, it still has a 50% (reported) chance to fail.

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Old December 18th, 2003, 06:35 PM

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Default Re: Puppet Political Parties

And it doesn't work on homeworlds, I think. Though that might be an old wives tale.
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  #4  
Old December 18th, 2003, 07:54 PM
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Fyron Fyron is offline
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Default Re: Puppet Political Parties

I've used PPP on homeworlds. Not sure if it works on the homeworld, but it definitely works on "homeworlds" in a multi-planet start.

Nice how 2 people repeated exactly what I said.
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Old December 18th, 2003, 10:31 PM

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Default Re: Puppet Political Parties

Related question: I just got a "war breaks out" log event. "civil war has erupted across planet X..."

Is this a PPP or a random event? And, is there anything I can do beside dump lots of troops on it?

thanks,

Alarik
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  #6  
Old December 18th, 2003, 11:33 PM

Baron Grazic Baron Grazic is offline
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Default Re: Puppet Political Parties

It sounds like it could be the 'Anarchy Groups' Intelligence Operation.

Was the message "Anarchy Groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers"?

You need to increase the planets happiness from Rioting, and Yes, dropping troops should do this.

[ December 18, 2003, 21:35: Message edited by: Baron Grazic ]
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Old January 23rd, 2004, 05:49 PM
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Default Re: Puppet Political Parties

I have now hit a weak AI player twice with about 10 PPP Projects each. Both times one (and only one) project was successful, all the rest failed.

I have started splitting the projects up so I hit him every turn with 3-4 PPPs and hope to get one planet each time.

I have heard of the 50% rule, but is there something else that lets only ONE be successful per turn? Is it one per empire attacked? Did I just get unlucky (twice)?
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