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  #1  
Old December 18th, 2003, 07:54 PM
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Fyron Fyron is offline
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Default Re: Puppet Political Parties

I've used PPP on homeworlds. Not sure if it works on the homeworld, but it definitely works on "homeworlds" in a multi-planet start.

Nice how 2 people repeated exactly what I said.
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Old December 18th, 2003, 10:31 PM

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Default Re: Puppet Political Parties

Related question: I just got a "war breaks out" log event. "civil war has erupted across planet X..."

Is this a PPP or a random event? And, is there anything I can do beside dump lots of troops on it?

thanks,

Alarik
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  #3  
Old December 18th, 2003, 11:33 PM

Baron Grazic Baron Grazic is offline
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Default Re: Puppet Political Parties

It sounds like it could be the 'Anarchy Groups' Intelligence Operation.

Was the message "Anarchy Groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers"?

You need to increase the planets happiness from Rioting, and Yes, dropping troops should do this.

[ December 18, 2003, 21:35: Message edited by: Baron Grazic ]
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Old January 23rd, 2004, 05:49 PM
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Default Re: Puppet Political Parties

I have now hit a weak AI player twice with about 10 PPP Projects each. Both times one (and only one) project was successful, all the rest failed.

I have started splitting the projects up so I hit him every turn with 3-4 PPPs and hope to get one planet each time.

I have heard of the 50% rule, but is there something else that lets only ONE be successful per turn? Is it one per empire attacked? Did I just get unlucky (twice)?
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Old January 23rd, 2004, 06:07 PM
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Default Re: Puppet Political Parties

Are the PPPs targeting specific planets, or random planets? It is possible, though I am not sure how likely, that SE4 decided to target them all against the same planet, so all projects after the one that succeeded would naturally fail, as you already own the planet... I would hope that this does not happen, but it is a possible explanation other than the unlucky one. Or maybe some had targeted planets that you conquered with troops on that turn? There is no other factor besides the 50% rule that will cause a completed PPP to fail (other than the usual CI issue).
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Old January 23rd, 2004, 06:22 PM
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Default Re: Puppet Political Parties

I'm currently in a game where all (8-10) of my puppet political parties intel projects have failed. The target has no counterintelligence and all of my mutiny projects succeed.

The target empire is being run by the AI. Does this make a difference? I was hoping that at least some of the attacks would succeed. Seems odd that so many would be unsuccessful if 50% should succeed.

Does anyone have any advice?

Thanks...Greybeard
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Old January 23rd, 2004, 06:41 PM
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Default Re: Puppet Political Parties

Each project's success is determined individually. It is not, 50% of PPP will always succeed, it is, each project has a 50% chance of success. It is entirlely possible that all of them will fail or that all of them will succeed in a given turn.
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