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January 19th, 2004, 07:21 PM
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Private
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Re: Rated Challenges Thread
Quote:
Originally posted by Asmala:
I can set it up.
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Thx Asmala!
Anyway, I would like to restart this game. The map is way too big for 2 players and I think we suppose to start with 3 planets?
Cheers
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January 19th, 2004, 07:33 PM
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Captain
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Re: Rated Challenges Thread
The map was small FQM map, which means a lot of bigger than normal small.  And yeah, now I read through those Messages again and noticed you want to get 3 starting planets. I used those settings you posted first.
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
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January 27th, 2004, 03:18 AM
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General
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Re: Rated Challenges Thread
Yea.
In the past I have played SEIV games where the players were forced to throw rocks and to hit with sticks... yes and was funny too! Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:
My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.
SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 27th, 2004, 04:01 AM
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Second Lieutenant
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Location: Australia
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Re: Rated Challenges Thread
Yes perhaps this is a bug in the game system.
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January 27th, 2004, 05:25 AM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
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Re: Rated Challenges Thread
Yea.
In the past I have played SEIV games where the players were forced to throw rocks and to hit with sticks... yes and was funny too! Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:
My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.
SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed. Well, if you think YOU are upset, you should read the e-mail correspondence between me and Master Belisarius on the same subject. We have the same problem, perhaps even worse and longer running than you and Alneyan. This issue has had a significant negative impact on our game. When battles hinge on tech advances and we cannot trade, gift, or tribute tech or ships, what the hell can we do? Grrrr…
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Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
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January 27th, 2004, 05:31 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Rated Challenges Thread
Quote:
Originally posted by Slynky:
Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:
My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.
SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed.
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There is a bug that if Messages are sent at the beginning of the turn, sometimes they disappear when the turn is processed. Always send your Messages at the end of the turn, after issuing all other orders.
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January 27th, 2004, 05:49 AM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
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Re: Rated Challenges Thread
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Slynky:
Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:
My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.
SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed.
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There is a bug that if Messages are sent at the beginning of the turn, sometimes they disappear when the turn is processed. Always send your Messages at the end of the turn, after issuing all other orders. Oh, that is soooo wrong. Thanks for the heads-up, Fyron. Is there a list of known bugs?
__________________
Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
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