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May 29th, 2004, 06:17 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New SJ mod
Oh, right... that's on my todo list too.
Either choose a small quadrant, or steal a large systemnames.txt from somewhere until I update it.
BTW, the AIs cannot play this.
If you can't find a friend to play against, running both of two sides on a small map will make the dynamics fairly clear.
Just running one side against nobody works too, and you can explore the tech tree faster.
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May 29th, 2004, 06:30 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: New SJ mod
Another strange thing - colony modules mounts affect other components too, making them 2 times smaller than usually.
And change names and description for Robo-Farmers and Robo-Rad Extractors. Where's no org and rads now
[ May 29, 2004, 17:58: Message edited by: aiken ]
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May 29th, 2004, 09:53 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: New SJ mod
I'm playing as Rock native race, and can't find a Ice or Gas colonisation tech to research. Are they forbiden?
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May 29th, 2004, 09:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New SJ mod
Feel free to use the SystemNames.txt file from FQM, with over 40,000 names.
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May 29th, 2004, 10:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
Re: Colony techs.
That is correct.
The only way to get colonies on foreign worlds is to capture or trade for them.
That is also why the cost for those traits is so high.
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Re: Colony mount
It also increases the cost by a lot, and the maintenance goes through the roof, so you won't want to use it on common components.
I thought I had it locked down already, but I guess not.
Fix coming up.
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Re: miners.
Thanks, I forgot about those.
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May 30th, 2004, 12:20 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: New SJ mod
Hi, again.
Recently I've decided to speed up production in one of my colonies. So I pushed Emergency build and ... my production rate went down to a half of default prod rate. :-[====]
First of all I got frightened about hallucinations and such. But when I looked into the settings.txt:
Maximum Emergency Build Turns := 1000 wow!
Construction Queue Emergency Build Rate Percent := 50
Construction Queue Slow Build Rate Percent := 150
LOL. But, seriously, is it bug or feature?
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May 30th, 2004, 12:22 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: New SJ mod
Feature
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