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  #151  
Old July 4th, 2004, 08:32 PM

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Default Re: New SJ mod

It is on the Image Mod Site. Here's the Link to the file

http://imagemodserver.mine.nu/other/...mbatpack10.zip
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  #152  
Old July 5th, 2004, 07:29 AM
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Default Re: New SJ mod

Quote:
Originally posted by mottlee:
Hmmm. not on the Image mod site will keep looking
Not on which site, specifically?
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  #153  
Old July 5th, 2004, 08:04 PM
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Default Re: New SJ mod

Site listed in the sticky above, is on the mirror site so I found it
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  #154  
Old July 5th, 2004, 08:06 PM
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Default Re: New SJ mod

SJ, Maint facility will do no repairs, ran it for 3 turns and did not fix ship in orbit, unless there need to be something I am missing at the location
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  #155  
Old July 5th, 2004, 08:15 PM
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Default Re: New SJ mod

Maintenance Yard is capable to repair 1 comp/turn. And if you have Repair apttitude lower than 100% it won't repair nothing at all.
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  #156  
Old July 5th, 2004, 08:19 PM
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Default Re: New SJ mod

Quote:
Originally posted by aiken:
Maintenance Yard is capable to repair 1 comp/turn. And if you have Repair apttitude lower than 100% it won't repair nothing at all.
I do not think I lowered this and I do not know how to check after game start (shows avg)

(edit) it is working??!! just, I guess needed to run longer

[ July 05, 2004, 19:48: Message edited by: mottlee ]
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  #157  
Old July 5th, 2004, 08:22 PM
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Default Re: New SJ mod

Add anything else to the sector that has a repair of at least one, and it will be able to. Remember, it is total repair rate in the entire sector that is affected by the racial trait, not individual components, facilities, etc.
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  #158  
Old July 5th, 2004, 10:55 PM
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Default Re: New SJ mod

In general, you'll want to spam a few tens of repair drones into space to do your repairs.

The maintenance yards are nice for when you want to do either minor or long-term retrofits without having to keep building and launching drones.

For intermediate or volume repairs, drones are definitely the way to go. Just toss 50 or 100 up there, and you can grind through the heavy damage.

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PS:
Check your abilities tab to see what your racial modifiers are for repair.
Unless your repair modifier is below 50%, two repair points per sector will be enough to get you started.
Below 50, just spam drones up there and forget about maintenance yards.

Setting your repair skill to 3 or 4 HUNDRED % makes the maintenance yards quite effective.
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  #159  
Old July 10th, 2004, 11:39 PM
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Default Re: New SJ mod

So SJ when is the next up-date on your mod?
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  #160  
Old July 11th, 2004, 12:15 AM
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Default Re: New SJ mod

Classes are getting thick now, so I won't be doing anything major for a while.

Mid august I'm totally done, and will have some of that legendary free time once again.
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