http://imagemodserver.mine.nu/other/...Mods/GritEcon/
New Version up.
Most weapons are able to target planets now, so there shouldn't be any more combat with idle warships.
You can now build civil defense bunkers (weapon platforms, without weapons, but lots of hitpoints), so even though the troop transports will be undaunted, at least you won't get glassed by the warships very easily.
I've also improved the troops a bit more...
- The troop droids now have the same hitpoints as the soldiers, but cost 150/0/250
- The infantry armor has been increased to 60hp
- Light Vehicle armor also increased to 60hp
- Medium Vehicle armor is now available. (2kt, 500 minerals, 140 hp)
- Heavy Vehicle armor increased to 300 hp. Now restricted to medium and large troops.
- Troop weapons doubled in strength.
- Auxiliary weapons; DU pistol/grenades. 0kt, 1 damage. Cost 20/0/10, limit one per troop.
* Soldiers will be your best bet for infantry, due to the price, although if you have the production capacity to pay the bills, the droids can compact more power into a dropship.
* Droids vs Soldiers in a small troop are a toss up, especially when you have researched up to the plasma lance.
* For large troops, the price difference is too small to really matter, so droids plus some extra armor are the easy choice.
PLUS!
As a bonus, I updated the mod name on the intro screens, and added a few touches to the scene to make it more representative of the mod physics
