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December 22nd, 2003, 08:04 PM
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BANNED USER
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Re: The AI... when will ìt earn its "I"?
eXwife
(girlfriend / life / etc...)
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December 22nd, 2003, 08:16 PM
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Corporal
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Re: The AI... when will ìt earn its "I"?
Moo3 was trying to hype eXperience. Which you got from Moo3. The experience of a poorly coded game. There were beginner programmer bugs in that code. Sigh.
Anyway, having actually put more than a small amount effort into studying AI and investigating strategy playing AIs, it is more than difficult to make a really good one.
The fundamental rule of programming is, you have to know how to do something before you can make a program do it. So, can you write out, in english (or language of your choice) how to win a SEIV game.
Then, try to write a counter strategy for your first one.
Ad naseum.
Humans are much too smart.
That all being said, I have a question. Is there a way to break into SEIV's AI at the coding level?
Someone in an earlier post said that TDM does not change the data files. Sooo, how is that done? Enquiring minds want to know.
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December 22nd, 2003, 08:34 PM
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Corporal
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Re: The AI... when will ìt earn its "I"?
Quote:
Originally posted by dHay:
Someone in an earlier post said that TDM does not change the data files. Sooo, how is that done? Enquiring minds want to know.
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Figured it out. Data fixes only. Sigh. 
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December 22nd, 2003, 09:00 PM
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Shrapnel Fanatic
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Re: The AI... when will ìt earn its "I"?
"Data files" refers to the files in the Data folder. TDM changes the AI files, in the various race folders.  Although, I did lie, because TDM does modify the Formations.txt data file, adding several new formations. But it does not change the nature of the game. 
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December 22nd, 2003, 10:14 PM
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Lieutenant Colonel
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Re: The AI... when will ìt earn its "I"?
Quote:
Originally posted by Gryphin:
CIV II
Can you remember the relentless Zulus that would attack the closest enemy even if it was on a fortifed hill top defended by catapults? They could have easily by passed it and captured the city producing those catapults. Still they were a fun feisty bunch. Then again there was the time they rained nukes on my cites and we had not even met!!!!!! Talk about pissed! [/QB]
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Oh yeah them and the Mongols, a nice bunch of jerks that would attack the nearest city time and time again and would send fighters bombers, missiles, infantry and everything else they pulled up to attack you.....even if your city was invincible to them :-) I loved blowing their armies up. Though I didn't like their use of nukes :-(
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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December 22nd, 2003, 11:12 PM
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Lieutenant General
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Re: The AI... when will ìt earn its "I"?
Quote:
Originally posted by Gryphin:
I would love a more challenging AI espcialy since I am a solitare player when I play at all. There is a second reason I play 5 X games.
eXploration - I want to know what is beyond that next warp point / black area / mountain. What is he enemy hiding? What....?
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The best eXploration element in SEIV and, heck, any other 4X games for me is a no warp game in AIC with AI bonus. Every time I open warp point with 100 strategically located satelites and The Home Fleet on stand-by I know I might be opening a can of worms that will eat all my people alive ! 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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December 23rd, 2003, 01:30 PM
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BANNED USER
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Re: The AI... when will ìt earn its "I"?
What is the "AIC"?
thanks
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