Re: The AI... when will ìt earn its "I"?
Moo3 was trying to hype eXperience. Which you got from Moo3. The experience of a poorly coded game. There were beginner programmer bugs in that code. Sigh.
Anyway, having actually put more than a small amount effort into studying AI and investigating strategy playing AIs, it is more than difficult to make a really good one.
The fundamental rule of programming is, you have to know how to do something before you can make a program do it. So, can you write out, in english (or language of your choice) how to win a SEIV game.
Then, try to write a counter strategy for your first one.
Ad naseum.
Humans are much too smart.
That all being said, I have a question. Is there a way to break into SEIV's AI at the coding level?
Someone in an earlier post said that TDM does not change the data files. Sooo, how is that done? Enquiring minds want to know.
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