|
|
|
 |

December 28th, 2003, 02:02 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: About research !
Welcome to the Boards. By any chance, would your brand new research colonies be empty {link}?
Colonization technology is expensive in terms of research points. You'll need lots of full colonies dedicated to research to get it in a reasonable time.
You may prefer to trade or steal this technology.
[ December 27, 2003, 12:03: Message edited by: Arkcon ]
|

December 27th, 2003, 03:12 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: About research !
I'd bet Arkon is right. I'm thinking Boromeo is trying to build Research Centers on colonies while playing a Simultaneous game. The AI has labeled these colonies as Research Colonies and he is trying to build Research Centers, but it says Never for the Build Time.
Check out that link Arkon posted. I know I've founded empty colonies a number of times myself. Just ship some population over there and they'll start building.
|

December 28th, 2003, 01:45 AM
|
 |
Private
|
|
Join Date: Dec 2003
Location: Sorel-Tracy,Quebec,Canada
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: About research !
I d like to thank you guys for your kind answers !
I ve left the research control to computer minister and evewrythings fine now !..Since i m a newbie to space empires 4 i have a lot to learn ..I ve left computer controls to all but 1 area .politics
I will observe what the computer ministers doin and i suppose i will learn a lot of it !
...finally ..excuse my english since i m a french canadian !..  ..and again thanks to you.. 
__________________
Happiness is a warm gun (The Beatles White Album)
|

December 28th, 2003, 02:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: About research !
hey, no problem.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

December 29th, 2003, 05:13 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: About research !
And don't forget to put up Space Ports in each system. I can't recall if research is tied in with the space port, but you won't gather any resources from any new system until that Space Port is built (unless you have the merchant skill, which means you don't need to have a space port).
|

December 29th, 2003, 09:24 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: About research !
Yes, research and intelligence need Spaceports, too. I don't think storage facilities do.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

December 30th, 2003, 03:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: About research !
If the planets are telling you NEVER for completion time, then you forgot to load population onto your colony ship.
What you need to do is build a cargo transport, and move some people from your homeworld over there.
If you do have people, your planet may be rioting.
Moving some troops to the planet will help, as will do things that make your people happy (winning battles, and having ships in orbit are good for most races)
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|