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  #1  
Old January 24th, 2004, 10:47 PM

JLS JLS is offline
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Default Re: Why game is so easy?

OK. Now you move to this statement.

Fyron, AIC has always been designed with the intent to have less ships in play then se4.
This may make for a more manageable LAN and Multiplayer game… Some players may not like to manage tons and tons of ships
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Old January 24th, 2004, 10:51 PM
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Default Re: Why game is so easy?

I think we are getting really far from the original point of the suggestion, to make a Version of AIC that is more akin to the stock game than to Proportions... none of the human player options come close.
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Old January 24th, 2004, 10:56 PM

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Default Re: Why game is so easy?

Agreed


Actually I do plan on this, as it states in the AIC Readme.

But I may hold off until se5 for its base

[ January 24, 2004, 20:58: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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Old January 25th, 2004, 05:20 AM
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Default Re: Why game is so easy?

Quote:
Originally posted by Imperator Fyron:
Which REQUIRES population transports going to all planets to get them up and running, which slows things down tremendously....
Not true. Use option OP1 and you will able to fill colonies with research centers or mineral miners VERY fast without shipping any population at all.
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Old January 25th, 2004, 05:59 AM
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Default Re: Why game is so easy?

We already went over that Oleg... even with that option, it still takes a long time to get productive colonies. 3 turns for piddly resource production per facility is not what I would call very fast.
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Old January 26th, 2004, 02:59 AM

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Default Re: Why game is so easy?

Fyron, the production scale for AIC is not to have tons and tons of ships in play, it designed with the intent to have a manageable amount of Ships for LAN, Multiplayer and for those that only want 36 or less to 600+ of War Ships per player possible for that AIC game. (Depending on AIC/Stock map and size the players want)

With the new introduction for the AIC Players OPTIONS to have FQM maps with many more asteroids in play; allows the OPTION for the above ship numbers to double even triple or more for both the AI and the Human Players. (Depending on FQM map and size the players want)


The scale of AIC may not be for you Fyron. However there are many players that like this manageable pace and scale. Not to say AIC will not be packed with even more future options and enhancements with its AIC MP* starting options.

With AIC Finite economics and the ability for the AIC AI to build and afford 20000 plus ships or bases with ease; when I port AIC to se4 and/or se5 base and raising Human Player and AI Players production levels will have the scale of ships in the TENS of thousands that you refer to. I am unsure who would want to play such a monster, but I will start HUGH with rapid fire growth and then scale it back if needed

In the mean time; I do enjoy playing your Adamant, TDM, P&N, DevNull and most especially Atrocities Star Trek MOD (great job Will) for all there beauty, detail, scope, internal operations and its grandeur . I have learned so much from you Fyron and all the Sys-opps on this Forum.



[ January 25, 2004, 14:32: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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Old January 25th, 2004, 07:03 PM
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Default Re: Why game is so easy?

There are plenty of people that like playing with 1000s of ships. They are certainly manageable, that is what fleets are for.
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