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  #1  
Old January 26th, 2004, 02:59 AM

JLS JLS is offline
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Default Re: Why game is so easy?

Fyron, the production scale for AIC is not to have tons and tons of ships in play, it designed with the intent to have a manageable amount of Ships for LAN, Multiplayer and for those that only want 36 or less to 600+ of War Ships per player possible for that AIC game. (Depending on AIC/Stock map and size the players want)

With the new introduction for the AIC Players OPTIONS to have FQM maps with many more asteroids in play; allows the OPTION for the above ship numbers to double even triple or more for both the AI and the Human Players. (Depending on FQM map and size the players want)


The scale of AIC may not be for you Fyron. However there are many players that like this manageable pace and scale. Not to say AIC will not be packed with even more future options and enhancements with its AIC MP* starting options.

With AIC Finite economics and the ability for the AIC AI to build and afford 20000 plus ships or bases with ease; when I port AIC to se4 and/or se5 base and raising Human Player and AI Players production levels will have the scale of ships in the TENS of thousands that you refer to. I am unsure who would want to play such a monster, but I will start HUGH with rapid fire growth and then scale it back if needed

In the mean time; I do enjoy playing your Adamant, TDM, P&N, DevNull and most especially Atrocities Star Trek MOD (great job Will) for all there beauty, detail, scope, internal operations and its grandeur . I have learned so much from you Fyron and all the Sys-opps on this Forum.



[ January 25, 2004, 14:32: Message edited by: JLS ]
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  #2  
Old January 25th, 2004, 07:03 PM
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Fyron Fyron is offline
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Default Re: Why game is so easy?

There are plenty of people that like playing with 1000s of ships. They are certainly manageable, that is what fleets are for.
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Old January 25th, 2004, 10:05 PM
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Default Re: Why game is so easy?

Quote:
Originally posted by Imperator Fyron:
There are plenty of people that like playing with 1000s of ships. They are certainly manageable, that is what fleets are for.
I don't know about you, but that's when I start running out of individual names for my ships.
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Old January 25th, 2004, 10:10 PM
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Fyron Fyron is offline
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Default Re: Why game is so easy?

Well a few files of 1000 randomly generated names help a lot. And of course, so does stopping naming them all when you get that many.

I probably should have said "that is what fleets and auto-destination way points from build queues are for."

[ January 25, 2004, 20:11: Message edited by: Imperator Fyron ]
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Old January 25th, 2004, 10:15 PM
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Default Re: Why game is so easy?

There really should be a drop box for ship names that connects to your design names file minus the names that are used...that would make my life easier!
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Old January 25th, 2004, 10:16 PM
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Default Re: Why game is so easy?

Indeed it would! But it would make savegames a lot bigger to store the names you already used, or would have a noticeable delay every time you open the drop box, as it would have to search every single entry...
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Old January 26th, 2004, 01:57 AM
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Default Re: Why game is so easy?

I experimented a little and think it is possible to get AIC games almost the same momentum as an unmoded game (first 30-40 turns will be slow still). Basically, your race setup should have O1 and MP options. Pour racial points into Propulsion Experts and max out research and construction. Research Fast Colonizers and contr-terran engines ASAP. That will give colony ships speed 5 - almost like normal game. O1 option will remove the need for population transports. MP will give you Research centers and Miners with 50% extra output - to compensate for slower building rate. Finally, construction bonuses/penalties add up, not multiply. That means if you have -75% from low population and +25% from the race ability, fresh colony will have only -50% construction. Ten turns later with O1 and it will build basic buildings in 2 turns ! Of course, if you run into xenophobic AI, all plans off.
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