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  #1  
Old March 3rd, 2001, 03:43 AM
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Daynarr Daynarr is offline
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Default Re: rants about small stuff!

I would love, oh, so much if you would send e-mail to MM about this. These things are killing me. Particularly the ones that make me reselect my ship every time I do some action with it (like transfer cargo) and there are more ships in the same sector - so many unnecessary clicks that make you head hurt and hair fall off.
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Old March 3rd, 2001, 06:43 AM

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Default Re: rants about small stuff!

And you will probably send until your hair falls out - this issue has been discussed and churned and argued about until the testers were blue in the face. I promise that 99% of the proposals and ideas at this forum have been talked about before the game ever went public.
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Old March 3rd, 2001, 06:44 AM

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Default Re: rants about small stuff!

Well...while we are at it...

I'd like to see the Cultural Bonuses for Production work. As has been mentioned before...the 'Workers' Culture doesnt convey the %5 bonus. In fact, from what I was able to see, none of the Cultures that modify production work (I have a few custom ones).

Also, in line with Diplomacy, I'd like to see some enforcement of Diplomatic Actions. If you say you will break a treaty...automatically break it etc.

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Old March 3rd, 2001, 07:35 AM
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Default Re: rants about small stuff!

As well as most of the stuff already mentioned the one thing I want the most is the ability to RETREAT, it is silly that my ship with 6 move and 4 remaining cannot retreat from a 2 move baseship that happens to attack from the main system map. Moo2 allowed you to warp out, so did BOTF. It was the one thing that confused me about the game when i first played it, searched the manual, looked at all the buttons, and then my colony ship got fried by a frigate. UGH.
That and the no 'good' random events and lack of personalities (captains and ministers) for the planets and ships.

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Old March 3rd, 2001, 07:38 AM
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Default Re: rants about small stuff!

quote:
* How about some good random events?
Every random event I've seen has been negative, how about some positive ones? I'm sure I could think up a few dozen interesting/helpful/fun ones.


Brother I have been saying that since day one. I am so glad I am not alone in this quest.

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Old March 3rd, 2001, 07:40 AM
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Default Re: rants about small stuff!

A thought just occured to me, ruins are postive random events in a way. Wouldn't it be funny to colonize a planet with ruins just to get a system wide virus for your efforts.

Play around with the settings a tad, add some postive random events, and some negative ruin findings. Just a thought for the one man at MM who can make it happen.
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Old March 5th, 2001, 06:50 PM
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Default Re: rants about small stuff!

quote:
Originally posted by gbraley:
* Intel still ain't quite right
I still get odd results with intel. The only time enemy intel succeeds against me is the turn all of my counter-intel projects finish (!) If I try to stagger the CI projects, they all synch up within a few turns. They all take much, much less time than they are supposed to.



Well, first of all, your CI projects end "early" because you've spent enough points to counter an intel operation. You don't need to spend the full 100,000 (or 150,000 or 200,000) points to counter a single operation; you just have to spend enough to cancel out the cost of the intel operation being used against you.

As for operations only succeeding against you in the turn you finish your CI operations; it's a function of the same feature. Your CI operations were "used up" blocking a number of intel projects, leaving no more CI to block incoming projects. I suspect that the AI's offensive projects tend to synch up, either by design or because many of the projects have similar costs...
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