|
|
|
 |

December 31st, 2003, 07:14 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Yet More NON-Newbie Questions ;)
The Event Log - Can you enter information manually into the Event Log?
How about including, in the next patch, a note book option in the political screen for each race encountered. This way a player can keep notes on other races. (Would work great in PBW games.)
How about including, in the next patch, a communication log. This log would keep all in coming and out going communications between your race and others. Again a must have for PBW.
For the next patch will there be a way to tell the game Not to re-use races if there are only say 8 races available and the play selects Many Players for the game?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

December 31st, 2003, 07:38 PM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Yet More NON-Newbie Questions ;)
Quote:
Originally posted by Baron Munchausen:
The event log is all there, but the 'scroll' function doesn't get reset so you have to scroll back up to the top to see the entries if you left it somewhere else.
|
Thanks for explaining this. Now I understand why sometimes my event log looks blank at the start of the turn until I click one of the buttons. 
|

December 31st, 2003, 08:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Yet More NON-Newbie Questions ;)
Quote:
I would think that setting launch from planet to false would prevent you from launching from planets, but there could always be a bug...
|
More like an unimplemented feature than a bug. There are quite a few of them around. Palace ability anyone? 
|

December 31st, 2003, 11:48 PM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Yet More NON-Newbie Questions ;)
Thanks for the responses guys
Fyron, I will probally be sending you the 'beta' release of the final Gold-D mod soon (within a week or two, hopefully sooner). (and yes, beta, I'm forever tweaking values of things like missiles, SRM ranges , which weapons are allowed to have spinal mounts or gatling mounts and racial scripts for the new weapons....that and I'm debating adding a new AI race to the next Version, Pirates.....which will work something like the Borg/Monsters...)
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

January 1st, 2004, 12:41 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Yet More NON-Newbie Questions ;)
Hey DS could I bother you for a copy of your beta as well. I think you and I have a lot of simular ideas. I am working on the Conquest mod and from what I have read, a lot of the ideas I have planned up for the mod you touched on. If it is ok with you I would like compare them, and if they are simular enough, borrow them, with credit given to you, for the Conquest mod.
If you rather not, thats cool.  But thanks for reading the post. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 1st, 2004, 12:57 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Yet More NON-Newbie Questions ;)
Quote:
Originally posted by Baron Munchausen:
...
The automatic routine that checks for movement of PDC targets doesn't work very well with units. Is this surprising? The targets of PDC are units. Units checking on units is recursion and all sorts of confusing things can happen.
...
|
It's not surprising, but it sounds like another overlooked mod application rather than something difficult to program, without recursion. When any unit or seeker moves, just search all enemy units (just as is currently done for all enemy ships and WP's) for the PD ability, range, and availability.
PvK
|

January 6th, 2004, 02:53 AM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Yet More NON-Newbie Questions ;)
So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn out ships faster...)
And its probally a really dumb question but is there any way to make a building take up more than one 'slot' in a planet?
Any idea what the AI would do if I replaced all the 'launchers' (sattelite/fighter/mine) with a generic component that could launch all the types? Would this mess up AI ship design totally?
[ January 06, 2004, 00:54: Message edited by: Deathstalker ]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|