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  #1  
Old December 31st, 2003, 07:14 PM
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Default Re: Yet More NON-Newbie Questions ;)

The Event Log - Can you enter information manually into the Event Log?

How about including, in the next patch, a note book option in the political screen for each race encountered. This way a player can keep notes on other races. (Would work great in PBW games.)

How about including, in the next patch, a communication log. This log would keep all in coming and out going communications between your race and others. Again a must have for PBW.

For the next patch will there be a way to tell the game Not to re-use races if there are only say 8 races available and the play selects Many Players for the game?
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Old December 31st, 2003, 07:38 PM
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Default Re: Yet More NON-Newbie Questions ;)

Quote:
Originally posted by Baron Munchausen:
The event log is all there, but the 'scroll' function doesn't get reset so you have to scroll back up to the top to see the entries if you left it somewhere else.
Thanks for explaining this. Now I understand why sometimes my event log looks blank at the start of the turn until I click one of the buttons.
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Old December 31st, 2003, 08:59 PM
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Default Re: Yet More NON-Newbie Questions ;)

Quote:
I would think that setting launch from planet to false would prevent you from launching from planets, but there could always be a bug...
More like an unimplemented feature than a bug. There are quite a few of them around. Palace ability anyone?
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Old December 31st, 2003, 11:48 PM
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Default Re: Yet More NON-Newbie Questions ;)

Thanks for the responses guys

Fyron, I will probally be sending you the 'beta' release of the final Gold-D mod soon (within a week or two, hopefully sooner). (and yes, beta, I'm forever tweaking values of things like missiles, SRM ranges , which weapons are allowed to have spinal mounts or gatling mounts and racial scripts for the new weapons....that and I'm debating adding a new AI race to the next Version, Pirates.....which will work something like the Borg/Monsters...)
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Old January 1st, 2004, 12:41 AM
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Default Re: Yet More NON-Newbie Questions ;)

Hey DS could I bother you for a copy of your beta as well. I think you and I have a lot of simular ideas. I am working on the Conquest mod and from what I have read, a lot of the ideas I have planned up for the mod you touched on. If it is ok with you I would like compare them, and if they are simular enough, borrow them, with credit given to you, for the Conquest mod.

If you rather not, thats cool. But thanks for reading the post.
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Old January 1st, 2004, 12:57 AM
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Default Re: Yet More NON-Newbie Questions ;)

Quote:
Originally posted by Baron Munchausen:
...
The automatic routine that checks for movement of PDC targets doesn't work very well with units. Is this surprising? The targets of PDC are units. Units checking on units is recursion and all sorts of confusing things can happen.
...
It's not surprising, but it sounds like another overlooked mod application rather than something difficult to program, without recursion. When any unit or seeker moves, just search all enemy units (just as is currently done for all enemy ships and WP's) for the PD ability, range, and availability.

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Old January 6th, 2004, 02:53 AM
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Default Re: Yet More NON-Newbie Questions ;)

So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn out ships faster...)

And its probally a really dumb question but is there any way to make a building take up more than one 'slot' in a planet?

Any idea what the AI would do if I replaced all the 'launchers' (sattelite/fighter/mine) with a generic component that could launch all the types? Would this mess up AI ship design totally?

[ January 06, 2004, 00:54: Message edited by: Deathstalker ]
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