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  #1  
Old December 31st, 2003, 11:48 PM
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Default Re: Yet More NON-Newbie Questions ;)

Thanks for the responses guys

Fyron, I will probally be sending you the 'beta' release of the final Gold-D mod soon (within a week or two, hopefully sooner). (and yes, beta, I'm forever tweaking values of things like missiles, SRM ranges , which weapons are allowed to have spinal mounts or gatling mounts and racial scripts for the new weapons....that and I'm debating adding a new AI race to the next Version, Pirates.....which will work something like the Borg/Monsters...)
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Old January 1st, 2004, 12:41 AM
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Default Re: Yet More NON-Newbie Questions ;)

Hey DS could I bother you for a copy of your beta as well. I think you and I have a lot of simular ideas. I am working on the Conquest mod and from what I have read, a lot of the ideas I have planned up for the mod you touched on. If it is ok with you I would like compare them, and if they are simular enough, borrow them, with credit given to you, for the Conquest mod.

If you rather not, thats cool. But thanks for reading the post.
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Old January 1st, 2004, 12:57 AM
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Default Re: Yet More NON-Newbie Questions ;)

Quote:
Originally posted by Baron Munchausen:
...
The automatic routine that checks for movement of PDC targets doesn't work very well with units. Is this surprising? The targets of PDC are units. Units checking on units is recursion and all sorts of confusing things can happen.
...
It's not surprising, but it sounds like another overlooked mod application rather than something difficult to program, without recursion. When any unit or seeker moves, just search all enemy units (just as is currently done for all enemy ships and WP's) for the PD ability, range, and availability.

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Old January 6th, 2004, 02:53 AM
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Default Re: Yet More NON-Newbie Questions ;)

So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn out ships faster...)

And its probally a really dumb question but is there any way to make a building take up more than one 'slot' in a planet?

Any idea what the AI would do if I replaced all the 'launchers' (sattelite/fighter/mine) with a generic component that could launch all the types? Would this mess up AI ship design totally?

[ January 06, 2004, 00:54: Message edited by: Deathstalker ]
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

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Old January 6th, 2004, 02:58 AM
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Default Re: Yet More NON-Newbie Questions ;)

Quote:
So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn out ships faster...)
Certainly. Check out the SY Expansion projects in Adamant Mod and the PBW Version of P&N.

Quote:
And its probally a really dumb question but is there any way to make a building take up more than one 'slot' in a planet?
No. You can separate the abilities of facilities with multiple abilities, but that is it. All facilities take exactly 1 slot.

Quote:
Any idea what the AI would do if I replaced all the 'launchers' (sattelite/fighter/mine) with a generic component that could launch all the types? Would this mess up AI ship design totally?
All of the launchers are 30 kT, so it would have little effect, assuming you keep their cargo storage values at a reasonable rate (large, like that of Drone Launchers, to accomodate all unit types). They would have the exact same ship designs, just using the multi-purpose launcher instead of the other launchers (assuming you also delete the other launchers).
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Old January 8th, 2004, 05:32 PM
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Default Re: Yet More NON-Newbie Questions ;)

Thanks Fyron, I played around with the expansion projects and finally figured out how you did it (didn't realize the importance of the empty facilities that could be upgraded)....sneaky guy arn't ya.

Mind if I blatently steal the idea? (credit will be givin of course...)
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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Old January 8th, 2004, 07:08 PM
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Default Re: Yet More NON-Newbie Questions ;)

I think it was SJ's idea originally...
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