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January 8th, 2004, 05:32 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Yet More NON-Newbie Questions ;)
Thanks Fyron, I played around with the expansion projects and finally figured out how you did it (didn't realize the importance of the empty facilities that could be upgraded)....sneaky guy arn't ya.
Mind if I blatently steal the idea? (credit will be givin of course...) 
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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January 8th, 2004, 07:08 PM
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Shrapnel Fanatic
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Re: Yet More NON-Newbie Questions ;)
I think it was SJ's idea originally...
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January 18th, 2004, 02:05 AM
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Captain
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Location: Peterborough, Ontario, Canada
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Re: Yet More NON-Newbie Questions ;)
Ok, now for a real fun one, does 'Crew ConVersion' work for damage for a mine warhead  , and wouldn't that be fun for a borg minelayer if it did?? 
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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January 18th, 2004, 02:20 AM
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Shrapnel Fanatic
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Re: Yet More NON-Newbie Questions ;)
No idea. Test it.
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January 18th, 2004, 02:31 AM
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Captain
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Re: Yet More NON-Newbie Questions ;)
heh, think I will, and along with that does shields on units still work kinda funky (ie, not really shields but part of the structure??). I'd like to add different types of PDC weapons that can skip shields/armor for attacks on fighters/sats that have shield/armor mounts but not just increase PDC damage wich will lower the usefullness of seekers in general.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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January 18th, 2004, 03:32 AM
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Brigadier General
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Re: Yet More NON-Newbie Questions ;)
maybe this is a late reply. somehow this thread has slipped past me.
Quote:
Originally posted by Deathstalker:
Do Baseships ever get fleeted?? or are they always loners? And if so is there any way to make regular attack ships above 1499kt in size.
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yes, baseships do get fleeted. Problem with the AI might be that it uses 'Attack Base' for the design type of Baseships.
The design type, not the size, determines whether a ship gets fleeted or not.
Attack Ships always get fleeted. Regardless of their size.
Attack Bases don't get fleeted. Good thing about them is that you can build small ships using the Attack Base design type. Thus you have nice scout ships.
[ January 18, 2004, 01:36: Message edited by: Rollo ]
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January 18th, 2004, 03:52 AM
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Captain
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Re: Yet More NON-Newbie Questions ;)
 nope, crew conVersion mines don't work. Just treated as normal damage (turned all mine warheads into crew conVersion damage, ships just kept blowing up, ah well.).
Thx Rollo. Is there any way though to have 'attack ships' that are above 1499 kt though? I've got the designcreations txt file set for 5000 kt attack ships but the only ones that get built are the attack bases. The ships seem to stop at the lowest kt below baseship size (my 1200 kt superdreadnoughts) and anything bigger must be an attack base, this even happens with AI's that don't even have attack bases in their txt files. Is this hardcoded?
Edit:
Also tried the 'one type only' laucher, it worked sort of. The only problem is that the AI will design/build ships it does not need (ie, minelayers long before it has mine warhead technology as the launchers can launch all unit types).
[ January 18, 2004, 02:10: Message edited by: Deathstalker ]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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