quote:
Originally posted by gbraley:
* Intel still ain't quite right
I still get odd results with intel. The only time enemy intel succeeds against me is the turn all of my counter-intel projects finish (!) If I try to stagger the CI projects, they all synch up within a few turns. They all take much, much less time than they are supposed to.
Well, first of all, your CI projects end "early" because you've spent enough points to counter an intel operation. You don't need to spend the full 100,000 (or 150,000 or 200,000) points to counter a single operation; you just have to spend enough to cancel out the cost of the intel operation being used against you.
As for operations only succeeding against you in the turn you finish your CI operations; it's a function of the same feature. Your CI operations were "used up" blocking a number of intel projects, leaving no more CI to block incoming projects. I suspect that the AI's offensive projects tend to synch up, either by design or because many of the projects have similar costs...