|
|
|
 |

January 3rd, 2004, 08:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Are We Evil?
nope.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

January 3rd, 2004, 10:11 PM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Are We Evil?
Some good RL points but regarding the game, I'm like Gandalf. Even in my KOTH games I try to capture not slag. I just don't feel right about killing billions, after all, that Emperor leading my people is my alter ego.
I would like to see a HUGE penalty for slagging planets in SEIV. Say 5% to anger for the first slagged planet in a turn, after that 20%!! ... for both the aggressor and defender. Hmm, perhaps only 5% each instance for the defender...
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

January 3rd, 2004, 10:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Are We Evil?
Mod the happiness types.  (happiness.txt)
|

January 3rd, 2004, 11:34 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are We Evil?
Hmm.... to bring this more into the context of SE as a game, does this thread amount to a vote for better population AI? Should there be 'morale' effects on your population for enemy killed as well as your own? Should AI Empires take notice of how you conduct your wars and react accordingly (different settings for different races, of course).
I'd like to see a subtler system for handling conquered populations, myself. It shouldn't be so simple as leaving a few troops on planets with 'non-native' races and building some special 'population control' building (UPC or whatever). There ought to be unrest and espionage/sabotage problems and outright rebellions when war with the 'empire' of origin is raging.
|

January 3rd, 2004, 11:55 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are We Evil?
from the file:
Peacefull:
Any Enemy Planet Captured := -30
Bloodthirsty:
Any Enemy Planet Captured := -50
Neutral:
Any Enemy Planet Captured := 20
so the neutral player is actually happier to glass the buggers.. I would change it so that the peacefull player gets a large bonus for caputring, the bloodthirsty player gets a large penalty for capturing, and the netural player does not care so much.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

January 4th, 2004, 12:12 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Are We Evil?
Bloodthirsty != Genocidal
I would think that a bloodthirsty race would be happier invading, as they get to kill the enemy themselves, and actually see the blood.
More happiness options would alleviate the lack of specificity in the 3 stock happiness types... there are a lot more options than just those 3.
[ January 03, 2004, 22:12: Message edited by: Imperator Fyron ]
|

January 4th, 2004, 12:14 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are We Evil?
But does the AI engine notice these settings? I don't think it does, so you would only find this useful in a 'human only' game. AIs would be prone to glass planets any time they didnt have troops available.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|