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  #1  
Old January 3rd, 2004, 08:29 PM
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Default Re: Are We Evil?

nope.
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  #2  
Old January 3rd, 2004, 10:11 PM
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Default Re: Are We Evil?

Some good RL points but regarding the game, I'm like Gandalf. Even in my KOTH games I try to capture not slag. I just don't feel right about killing billions, after all, that Emperor leading my people is my alter ego.

I would like to see a HUGE penalty for slagging planets in SEIV. Say 5% to anger for the first slagged planet in a turn, after that 20%!! ... for both the aggressor and defender. Hmm, perhaps only 5% each instance for the defender...
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Old January 3rd, 2004, 10:31 PM
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Default Re: Are We Evil?

Mod the happiness types. (happiness.txt)
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Old January 3rd, 2004, 11:34 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Are We Evil?

Hmm.... to bring this more into the context of SE as a game, does this thread amount to a vote for better population AI? Should there be 'morale' effects on your population for enemy killed as well as your own? Should AI Empires take notice of how you conduct your wars and react accordingly (different settings for different races, of course).

I'd like to see a subtler system for handling conquered populations, myself. It shouldn't be so simple as leaving a few troops on planets with 'non-native' races and building some special 'population control' building (UPC or whatever). There ought to be unrest and espionage/sabotage problems and outright rebellions when war with the 'empire' of origin is raging.
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Old January 3rd, 2004, 11:55 PM
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Default Re: Are We Evil?

from the file:

Peacefull:
Any Enemy Planet Captured := -30

Bloodthirsty:
Any Enemy Planet Captured := -50

Neutral:
Any Enemy Planet Captured := 20

so the neutral player is actually happier to glass the buggers.. I would change it so that the peacefull player gets a large bonus for caputring, the bloodthirsty player gets a large penalty for capturing, and the netural player does not care so much.
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Old January 4th, 2004, 12:12 AM
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Default Re: Are We Evil?

Bloodthirsty != Genocidal

I would think that a bloodthirsty race would be happier invading, as they get to kill the enemy themselves, and actually see the blood.

More happiness options would alleviate the lack of specificity in the 3 stock happiness types... there are a lot more options than just those 3.

[ January 03, 2004, 22:12: Message edited by: Imperator Fyron ]
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Old January 4th, 2004, 12:14 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Are We Evil?

But does the AI engine notice these settings? I don't think it does, so you would only find this useful in a 'human only' game. AIs would be prone to glass planets any time they didnt have troops available.
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