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  #1  
Old January 3rd, 2004, 11:55 PM
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Puke Puke is offline
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Default Re: Are We Evil?

from the file:

Peacefull:
Any Enemy Planet Captured := -30

Bloodthirsty:
Any Enemy Planet Captured := -50

Neutral:
Any Enemy Planet Captured := 20

so the neutral player is actually happier to glass the buggers.. I would change it so that the peacefull player gets a large bonus for caputring, the bloodthirsty player gets a large penalty for capturing, and the netural player does not care so much.
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Old January 4th, 2004, 12:12 AM
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Fyron Fyron is offline
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Default Re: Are We Evil?

Bloodthirsty != Genocidal

I would think that a bloodthirsty race would be happier invading, as they get to kill the enemy themselves, and actually see the blood.

More happiness options would alleviate the lack of specificity in the 3 stock happiness types... there are a lot more options than just those 3.

[ January 03, 2004, 22:12: Message edited by: Imperator Fyron ]
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Old January 4th, 2004, 12:14 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Are We Evil?

But does the AI engine notice these settings? I don't think it does, so you would only find this useful in a 'human only' game. AIs would be prone to glass planets any time they didnt have troops available.
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Old January 4th, 2004, 12:18 AM
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Default Re: Are We Evil?

I never glass worlds (on purpose) never, I don't care if they are those slimy drushocka or the watery sargetti..... Well unless it's those damned EEE.... Then I glass first and never bother to ask questions. When the Vinshran Holy War is over, not a single EEE shall be left standing! Stand beside me in my divine quest to exterminate the EEE or fall before me!!!!!!!!
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Old January 4th, 2004, 12:40 AM
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Default Re: Are We Evil?

I would much rather have slaves then crispy fried corpses.
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Old January 4th, 2004, 02:41 AM

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Default Re: Are We Evil?

Even though it is only a game, I dislike killing enemy populations and will do so only under circumstances that would justify it (to me) in real life.

For example, in one game against the AI those evil Sergetti had their home system adjacent to mine, which under AI rules meant they considered my home system to belong to them. For at least a year or more of game time we fought over control of the wormhole between our systems, but a couple of times they managed to break a fleet through into my system, and each time they glassed one or two of my colony worlds, and many millions of my people died. I was hoping to get troops built to invade and conquer their system, but had a long way to go on the necessary research and construction for such an effort. Then a Sergetti fleet broke through and would have glassed my homeworld but for the valiant fleet that fought and destroyed them in orbit. That was the Last straw - I decided that it wasn't right to risk my own people any further while working toward a conquest, so without giving them any chance to build up new fleets, I jumped my defenders through the wormhole and nuked their planets down to the bare bedrock. And you know what? I think that would have been the right action in a similar situation in real life, too.

But I remember that situation so well because it is a rare thing for me to be forced into such action. My main enjoyment in the game is exploring and building, not attacking and killing. If they had left me alone, I would have left them alone. If we had had a bit more elbow room between us, I might have gotten a tech advantage sufficient to hold them off until I could move in with troops and show them the benefits of joining my empire.

But sometimes ya just gotta glass 'em.

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Old January 4th, 2004, 02:41 AM

Taera Taera is offline
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Default Re: Are We Evil?

slaves can revolt. charred corpses cant

But realistically, im not for glassing planets either -- it has a ring of wrong for me. However, my roleplay races are rather cold-blooded (bugs and lizards), so RP-wise, for me, every option is good.

[ January 04, 2004, 00:42: Message edited by: Taera ]
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