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January 9th, 2004, 04:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Alternate Registrations
Quote:
Originally posted by oleg:
What PCP stands for ?
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Some Tribes gaming clan. Unless you are talking about pipes... Isn't that a drug too? "angel dust" would be another name for the drug...
[ January 09, 2004, 02:19: Message edited by: Imperator Fyron ]
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January 9th, 2004, 04:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Alternate Registrations
Quote:
BTW, Atrocities, you just passed 5000 mark ! Surely it is a reson for a party
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Party? i can bring cheese. lots of cheese. cheese, cheese, cheese, wonderfull cheese, yummy cheese, viking cheese!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 9th, 2004, 12:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Alternate Registrations
PCP was a Tribes clan I founded with a couple of friends. Over the years the tag PCP stuck to mean and since I belonged to so many forums at one point a lot of people began to recognize me as PCP. I wanted to drop the PCP tag after the clan disolved, and started just posting under Atrocities. I have used the Atrocities name, alas, whatever, going on nine or ten years now.
PCP stands for Population Control Police. In the hieght of Tribes 1, a PCP tag in a game meant for the opposing team known defeat. On many cases when there were more than two of use, we would have to split the clan between both sides or people would simply start dropping from the game.
In one game against the Kindred, a clan of heavy cheaters who used hidden coded exploits in a mod to cheat, three PCP players, including myself, kicked their cheating asses all over the map. They cheated and racked up kills, but we took their flag and kept on taking it until we won. There is nothing more frustrating than to play against people who cannot die, and never run out of ammo or enegry. When a heavy armor GodHammer can stay in the air for more than ten minutes at a time, normally they can only stay air borne about 10 second before running out of power, then you know your playing with a bunch of underhanded momma's boys.
PCP earned the reputation of being a clan of force. Our small numbers where put to the test in a clan vs clan game. Six PCP players against ten members from a rival clan, LAPD. It was a tough battle but in the end we held on to victory and I had the highest kill ratio in the game with the least amount of deaths. I achieved this by playing as an Engineer and setting up boobie traps in our base and at the enemy base. I also sniped many ah LAPD right out of the air or off of vehicles. It was a bLast.
But like all good things, it came to an end. I still fantisize about playing Tribes, and when I do, I am often in the top 3, most often number 1 spot at the end of the game. The people who play now just don't have the skills or knowledge base that the old players have and since there is seldom and elite player playing, one who does not cheat or use modded in exploits, the challenge level of players has fallen considerably.
It is like a master machinest making a part from scratch on an old lathe and mill, while a bunch of the new guys stand back and watch in awe. They never knew that one could do so much without a CNC machine to do it for them. (Sorry CNC, no pun intended.)
It amazes me that SEIV has such a strong community and momentum after all these years. Most games just petter our naturally within a year or so. But not SE IV, it is still going good and for the most part looks healthy and strong thanks to the members here and those who play the game. But one day I will be on another forum posting about the hay day of SEIV, telling stories of great victories and horrible defeats to those who will read my Posts.
All good things do come to an end, regrettably.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2004, 12:18 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Alternate Registrations
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2004, 12:29 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Alternate Registrations
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2004, 12:30 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Alternate Registrations
Quote:
Originally posted by Captain Kwok:
I was originally Captain Spoogy for awhile before I took a hiatus from the forums and then returned as the infamous Captain Kwok. I think I made some 300 Posts under the former identity.
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I remember that, and wondered why you changed your name to Kwok. It has always been a question that I have been wanting to ask. I remember the Spoogy Federation and often thought of the Spoog gun in Unreal. It would spit out a glob of green radioactive gew that would kill an opponant in short order. It was nick named the Spoog Gun for obvious reasons. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2004, 12:41 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Alternate Registrations
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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