.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 4th, 2001, 08:24 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Fighter bug? Or just change in behavior

Try this experiment:

1. Build fighters at a planet and press End Turn.
2. Now, launch the fighters from the planet and then try to move them after they have been launched. It should say they have no movement points left. Now, build some more fighters and press End Turn.
3. Launch the new fighters from the planet.

In 1.19, you would end up with two different Groups. But in 1.27b, you have just one group.

4. Now, try to move the new group. I would *think* you shouldn't be able to. But you can!

Just after launching the fighters from the planet but before merging the Groups, you should have one group with *some* movement and one group with *no* movement. Right now, it is giving the group the max instead of the min between the two Groups.

I think this is a bug. What do y'all think? Would someone else please test this?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.