Fighter bug? Or just change in behavior
Try this experiment:
1. Build fighters at a planet and press End Turn.
2. Now, launch the fighters from the planet and then try to move them after they have been launched. It should say they have no movement points left. Now, build some more fighters and press End Turn.
3. Launch the new fighters from the planet.
In 1.19, you would end up with two different Groups. But in 1.27b, you have just one group.
4. Now, try to move the new group. I would *think* you shouldn't be able to. But you can!
Just after launching the fighters from the planet but before merging the Groups, you should have one group with *some* movement and one group with *no* movement. Right now, it is giving the group the max instead of the min between the two Groups.
I think this is a bug. What do y'all think? Would someone else please test this?
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