|
|
|
 |

January 11th, 2004, 04:47 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE4 TCP/IP use poll
I will have detailed post about TCI/IP play in a while, but I feel it is an important part of the game and with improvements will become widely used.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 11th, 2004, 04:58 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 TCP/IP use poll
I guess I'm the only one that doesn't care about TCP/IP.
IMHO, I think it's just gravy on a big fat steak; the game can still be good without it, and it would be better with it, but it doesn't have to have it.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

January 11th, 2004, 05:28 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: SE4 TCP/IP use poll
You were the only one in the first four votes, but I tend to agree with you, TerranC. I'm rather intrigued that someone has already claimed to have completed multiple TCP/IP games - I didn't think it'd be very likely, unless in a LAN setting.
PvK
|

January 11th, 2004, 05:36 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE4 TCP/IP use poll
One possible venue in which TCP/IP is useful... very highly likely that there are a lot more than just that one person that have completed games via TCP/IP (even excluding those people that s/he player the game(s) with).
Another way in which it shines is if there are 2 human players. In that case, it is definitely faster than PBW, by far. It is only when you start getting more players that PBW is faster.
Also, I have been able to get TCP/IP to work through various firewalls without a hitch (both on my end and the other players ends). Is this a corporate firewall for an office building of some sort that you can not get it to work through PvK? I assume you tried port forwarding and DMZ server already.
[ January 11, 2004, 03:40: Message edited by: Imperator Fyron ]
|

January 11th, 2004, 06:01 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE4 TCP/IP use poll
It would be ideal for competative or Lan play.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 11th, 2004, 06:18 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 TCP/IP use poll
in the Last question surely this part:
"TCP/IP is impractical because the turns take so long to play" is a failure of SE4 as opposed to a failure of TCP/IP as the question implys and thus if you think this maybe you should pick the Last option that is SE4 needs much more work making TCP/IP work
|

January 11th, 2004, 06:21 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE4 TCP/IP use poll
I think it important to mention that many games like SEIV have had TCI/IP play and they all worked about as well as SEIV.
Rebellion and BOTF. BOTF was a buggy POS when TCI/IP play was used and people used the CHAT feature.
Rebellion worked ok but took a long time to process turns.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|