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  #1  
Old January 15th, 2004, 05:48 AM
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Default Re: Malfador Games Pirated

I have not seen any game companies go out of business from piracy. Sure, it reduces profits, but the vast majority of people that pirate a game would not have paid for it in the first place, so it is not really much in the way of lost profits.

Unlike a STD, software pirates are sentient beings and very ingenious. Copy protection and such has always been breakable, has always been broken, and will always be breakable.

[ January 15, 2004, 03:49: Message edited by: Imperator Fyron ]
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Old January 16th, 2004, 01:39 AM

Undertakr Undertakr is offline
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Default Re: Malfador Games Pirated

Well, I worked at a major software company for 10 years, so I have some opinions on this...

1) Many software companies have gone out of business due to piracy and not just because of lost sales but also because people get it before it's released, say it sucks and it keeps people from buying who would have bought the game (and hated it possibly. )

2) There is no way to keep a game from being pirated. The company I worked for spent millions to 'copy protect' our games and it never worked. It's stupid to even try. Instead of spending money on that spend it on making a better game.

3) There are many games that I thought I'd hate that I downloaded just out of boredom and ended up liking and purchased. Many of the pirates actually go out and buy the games after they've pirated and finished them because they were so good.

4) Software companies don't understand their customers worth a crap. Lets be honest, how many 10-15 year old kids have $500 a year to buy 10 games? Not many at all. Games are too expensive for the core demographic they are designed for and then add on a $13-15 a month fee for the newer games and you've priced your customers out of the market, all but forcing them to pirate some of the games they want to play simply because they can't afford them.

5) Many games don't have demos, which means you're going to pay $50 to see if you even like a game. I just dropped $55 on Horizons and I find it hugely boring. I wasted $55 on a coaster. If they had a demo I wouldn't have wasted my money.

Game companies need to not waste their time on anti-piracy software and simply make better games and people will buy them. The most successful companies are the most pirated (Lucas Arts, Electronic Arts, Blizzard) and they're still making a crapload of money simply because they make QUALITY games that people WANT to play.

In my opinion, 90% of the games released every year are crap. They're nothing but technology demos on how pretty graphics can be with no thought behind them. No story, no challenge, no emotion, but simply a point and click kill fest of monotony and repetativeness.

When Halo is the 'Best Game of the Year', things suck. It's not a good game. It's a pretty game, it's technology is impressive, but I was never challenged in it. I never had to out think a puzzle or achieve anything spectacular. I didn't feel like HOLY CRAP when I beat the game. Max Payne 2 was light years better than Halo was. It had a great story, great level design, great easter eggs and an amazing conclusion to the game.

Space Empires succeeds because it's not a clickable screen saver like the games that are out now, it's a struggle. A challenge that is always changing and has many different solutions. It's emotional from the beginning to the end, you feel loss when your ships die, you feel great when you kill someone off. THAT is a game and THAT is what the pirates will actually pay for after they've pirated it, not to mention the word of mouth the pirate gives to all of his/her friends about how great the game is.

That's how I found Space Empires, from a pirate talking about it. Otherwise, I never would have heard about it.

*hops off the soapbox*
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Old January 16th, 2004, 01:45 AM

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Default Re: Malfador Games Pirated

Copy protection isn't just futile- it can cost you sales if done badly. Case in point are the schemes that cost 10-20 FPS in performance. This gives -everyone- an incentive to crack the game. And it always is.

CD checks can be bad too. SF's for example has the auto-run always triggering the installer..annoying. It also costs laptop Users power unless they dedicate a lot of HD space to a copy of the game cD.
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Old January 16th, 2004, 03:38 AM

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Default Re: Malfador Games Pirated

Quote:
Originally posted by DavidG:
quote:
Originally posted by Puke:

Not really much to be done about it.
Do you really think so? Or is it just no one has the will to do it.
Malaysia used to have a big problem with pirated Versions of movies on VCD. You could walk down any street in Kuala Lumpur and see stalls selling them on the roadside.

This year, I find that it is no longer possible to find pirated VCDs on the street. Why? Because the government decided to get tough on them. Not to placate Western governments and companies, but because the VCD pirates were getting too powerful and arrogant, threatening the families of police officers, burning their private cars, breaking into police compound to retrieve confiscated CDs and copying equipment. So, yes, I believe that it is a "will" problem.

On the other hand, I find that pirated DVDs and software are still commonplace.
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Old January 16th, 2004, 05:40 AM
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Azselendor Azselendor is offline
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Default Re: Malfador Games Pirated

Take a look at the film industry. People pirate from the preview screenings, post it Online, and the film gets trashed whether its good or not. The Film industry admits this is costing them money and they are actually considering cutting out test screenings and early screenings along with limiting trailers, film scripts, and even release dates.

How long until this filters into the software and gaming industries?

We got the recording industry lawsuit happy already. lol

The fact is, piracy promotes one thing and that is the isolation of developers from customers. Developers withdraw and hide and keep more and more secrets, fearful of releasing any information.

btw, Once again Fyron, you missed my analogy.
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Old January 16th, 2004, 06:05 AM
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Default Re: Malfador Games Pirated

Sure I did. I was just pointing out that the analogy is flawed because diseases do not have the means to actively develop new ways to defeat protections.
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Old January 16th, 2004, 06:36 AM
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Default Re: Malfador Games Pirated

HiRider II: http://www.shrapnelgames.com/cgi-bin...3;t=010717;p=3 note, read from bottom to top.
HiRider II: Even games sold only on the internet get pirated where you live.
NekoTonya: Jealous?? : p
NekoTonya: The Boards put newer Posts at the top
HiRider II: yes
HiRider II: older post at the bottom
HiRider II: it forces you to not scroll down to view new Posts
NekoTonya: Me brb
HiRider II: So, if you were to want to tell them why everything is pirated where you live, what would you say?
NekoTonya: Back
NekoTonya: What would I say?
NekoTonya: Well alot of games sold in the US/UK arent sold where I live.
NekoTonya: In order to satisfy Malaysian gamers
NekoTonya: Pirating is the only way.
NekoTonya: Plus, import taxes
NekoTonya: I'm not quite sure we'd want to fork out 200++ for a single original game.
HiRider II: See, most people in the USA and Canada can't understand what it's like living somewhere with a bad economy and low value money.
NekoTonya: I don't blame them. The education system does not focus to foreign countries.
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