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  #1  
Old January 22nd, 2004, 07:52 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Ship weapon loadout

Quote:
Ive got blanket assumptions about spamming to but i shall keep quite on that one. A good email spam filter is a good start and a firewall and so forth.
Fyron calls my off-topic Posts spam; that was what i was refering to. don't mind Fyron, he's just arguementive.
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Old January 22nd, 2004, 09:12 AM
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Default Re: Ship weapon loadout

Oh don't worry, some of my Posts in this thread are spam too.
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Old January 22nd, 2004, 09:14 AM
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Default Re: Ship weapon loadout

which is what i was bugging you about.

i have this urge to bug people who are overly serious to much. and you fit.
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Old January 22nd, 2004, 01:59 PM

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Default Re: Ship weapon loadout

Quote:
Originally posted by Imperator Fyron:
Just play a PBW game and you will see how fighters are nearly useless...
And yet, just this turn, an enemy brought a whole fleet of carriers and minor ships against me...

This should be interesting.
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Old January 23rd, 2004, 02:39 AM
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Default Re: Ship weapon loadout

Quote:
Originally posted by Imperator Fyron:
Just play a PBW game and you will see how fighters are nearly useless...
Another blanket statement Fyron

It’s time you get yourself back in the KOTH league, so we can teach you some creative use of fighters. There is nothing more fun than alternating fighter-heavy fleets with DF-fleets. There is also the added fun of watching your enemy guess if he should use the “Don’t fire at fighters” option and his targeting sequence. Whatever he chooses there is that special fighter design/fleet setup that will make his fleet look like Bambi on ice unless he has PDC to spare (Which is of course when you attack with DF-ships only )

Those 100 K researchpoints and some minerals invested in fighters early is probably one of the best investments available in any cut-throat game.
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Old January 22nd, 2004, 03:02 PM
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Default Re: Ship weapon loadout

Hmmmm, I don't know Primitive. Not that I am wont to defend a blanket statment by Fyron , I would have to say this one comes as close to being correct as any I have seen him make.

I've been in a few Koth games, and have yet to see fighters be more then a minor nuisance. Easily countered without too much trouble. Of course I have seen cases where they were a factor, but in those cases I have always been of the opinion the mere presence of any enemy forces was the factor, ie controlling colonization of a system. That the fact that they were fighters was irrelevant, and that a couple of actual warships would have been just as much of a factor.

About the only thing I can see them good for is a temporary stop gap measure. You get to a system first and don't have time to build a space yard and to get a warship built, so you pump out some fighters and cover the warp points while you bring up some ships.

I guess that alone keeps them from being totally useless, but would still fit into a definition of "nearly useless", which is what he said anyway.
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Old January 22nd, 2004, 06:35 PM
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Default Re: Ship weapon loadout

I do not see why people are so concerned about me making alleged blanket statements. Everyone does so.

Primitive, as long as you do not do something stupid like stop using PDCs, you can definitely defeat all but the most massive hordes of fighters. But that requires being attacked by a much larger fleet of ships, which would probably slaughter you anyways if they had just used warships in the first place. Fighters can be useful in the extreme early game, before PDC becomes prevalent, but once you start putting a few higher level PDC on all your ships, fighters fall easily in large numbers. Hence, nearly useless. There are only a very small number of game situations in which fighters are not totally useless. KOTH play is not representative of SE4 PBW in general, because it generally forces at least some the combat to be occuring in those early stages of the game, before you can stick 2-3 PDC Vs on each warship without losing a significant amount of hull space.
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