|
|
|
 |

January 22nd, 2004, 07:52 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Ship weapon loadout
Quote:
Ive got blanket assumptions about spamming to but i shall keep quite on that one. A good email spam filter is a good start and a firewall and so forth.
|
Fyron calls my off-topic Posts spam; that was what i was refering to. don't mind Fyron, he's just arguementive.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

January 22nd, 2004, 09:12 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ship weapon loadout
Oh don't worry, some of my Posts in this thread are spam too.
|

January 22nd, 2004, 09:14 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Ship weapon loadout
which is what i was bugging you about.
i have this urge to bug people who are overly serious to much. and you fit. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

January 22nd, 2004, 01:59 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship weapon loadout
Quote:
Originally posted by Imperator Fyron:
Just play a PBW game and you will see how fighters are nearly useless...
|
And yet, just this turn, an enemy brought a whole fleet of carriers and minor ships against me...
This should be interesting.
|

January 23rd, 2004, 02:39 AM
|
 |
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship weapon loadout
__________________
Never trust a cop with rubber gloves.
|

January 22nd, 2004, 03:02 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Ship weapon loadout
Hmmmm, I don't know Primitive. Not that I am wont to defend a blanket statment by Fyron  , I would have to say this one comes as close to being correct as any I have seen him make.
I've been in a few Koth games, and have yet to see fighters be more then a minor nuisance. Easily countered without too much trouble. Of course I have seen cases where they were a factor, but in those cases I have always been of the opinion the mere presence of any enemy forces was the factor, ie controlling colonization of a system. That the fact that they were fighters was irrelevant, and that a couple of actual warships would have been just as much of a factor.
About the only thing I can see them good for is a temporary stop gap measure. You get to a system first and don't have time to build a space yard and to get a warship built, so you pump out some fighters and cover the warp points while you bring up some ships.
I guess that alone keeps them from being totally useless, but would still fit into a definition of "nearly useless", which is what he said anyway. 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 22nd, 2004, 06:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Ship weapon loadout
I do not see why people are so concerned about me making alleged blanket statements. Everyone does so.
Primitive, as long as you do not do something stupid like stop using PDCs, you can definitely defeat all but the most massive hordes of fighters. But that requires being attacked by a much larger fleet of ships, which would probably slaughter you anyways if they had just used warships in the first place. Fighters can be useful in the extreme early game, before PDC becomes prevalent, but once you start putting a few higher level PDC on all your ships, fighters fall easily in large numbers. Hence, nearly useless. There are only a very small number of game situations in which fighters are not totally useless. KOTH play is not representative of SE4 PBW in general, because it generally forces at least some the combat to be occuring in those early stages of the game, before you can stick 2-3 PDC Vs on each warship without losing a significant amount of hull space.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|