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February 29th, 2004, 02:14 AM
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Corporal
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Join Date: Apr 2003
Posts: 156
Thanks: 0
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Re: Battlestar Galactica Mod V0.0.1
Nice mod BTW-- havent had a chance to play more than a few turns--but it looks great-- thanks for making it. 
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March 1st, 2004, 07:47 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Battlestar Galactica Mod V0.0.1
Spacenet seems to be down at the moment. I'll try again later to d/l this mod. Then I'll give my review after I do so.
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March 1st, 2004, 10:59 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Battlestar Galactica Mod V0.0.1
TNZ
Since Spaceempire.net seems to be down today, can you put the file on PBW? I was just there hoping to see if the BSG mod was there, but it wasn't. I hope you can do that sometime today, because I'd like to check this mod out. either that, or I'll have to wait for Spaceempire.net to solve it's problems.
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March 1st, 2004, 11:56 PM
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Corporal
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Join Date: Apr 2003
Posts: 156
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Re: Battlestar Galactica Mod V0.0.1
Question?-- I am playing as the Colonials (Colonial Alliance) and I noticed that the third empire is also the colonial Alliance.( there are three in game--i used colonial and cylon--but just 2.Comp added a third race--not I)Is there a way I can change the name of that third empire to something other than Colonial Alliance?? And also what can I do to change there flag/symbol--its the same as mine and gets confusing.
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March 2nd, 2004, 12:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Battlestar Galactica Mod V0.0.1
SpaceEmpires.net is up and running again, so the BSG mod links on it will work fine.
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March 2nd, 2004, 01:17 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
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Re: Battlestar Galactica Mod V0.0.1
When starting a new game, in the game setup window only add the race you want to play as. The game will add the other race, or you can start a quick start game. 
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March 2nd, 2004, 02:32 AM
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Corporal
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Join Date: Apr 2003
Posts: 156
Thanks: 0
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Re: Battlestar Galactica Mod V0.0.1
In game setup i added the Colonials (race i want to play) and the Cylons as computer controlled, and no other players. I set number of comp players to low. I started playing and had just built my first ship to explore the surrounding systems. when I had first contact with the Colonial Alliance(around turn 5 or 6)--which is the race race i am playing--heh. So i really just wanted to know how to avoid the computer generating a third race thats either the Colonials and Or Cylons because i will be playing this with a friend soon and we both want any other race to be identifiable (as in not the same name and symbols as our own race) lol thanks for any help you can provide 
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