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  #1  
Old January 19th, 2004, 06:49 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Racial Trait Disadvantages

How about

Big-boy race: Large WHALE size race - components are DOUBLE sized.

Aqua race: ships have -1 to movement due to having to have water based atmosphere.

Narco-leptic race: lose 25 percent to attack and defense due to falling asleep at controls.
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  #2  
Old January 19th, 2004, 05:50 PM
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Cipher7071 Cipher7071 is offline
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Default Re: Racial Trait Disadvantages

Lol....Complete Idiots.

-10% to research and
-10% to politics (or trade)

+ 1500 racial points for something else.
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  #3  
Old January 19th, 2004, 05:58 PM
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Combat Wombat Combat Wombat is offline
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Default Re: Racial Trait Disadvantages

Procrastinators -25% From Space Yard Production

We'll get around to building that ship eventully
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  #4  
Old January 19th, 2004, 06:22 PM
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Cipher7071 Cipher7071 is offline
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Default Re: Racial Trait Disadvantages

Clumsy:

-15% to repair
-15% to ground combat (mostly due to friendly fire accidents)

+1000 racial points
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  #5  
Old January 19th, 2004, 06:31 PM

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Default Re: Racial Trait Disadvantages

Quote:
Originally posted by Cipher7071:
Clumsy:
-15% to repair
-15% to ground combat (mostly due to friendly fire accidents)
+1000 racial points
I think you're not allowed to have more than one effect going on per trait -- ie, you can have lowered repair or lowered ground combat, but not both. I could be wrong though - can anyone confirm this?
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  #6  
Old January 19th, 2004, 06:36 PM
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Cipher7071 Cipher7071 is offline
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Default Re: Racial Trait Disadvantages

Aaah. I didn't realize that could be a problem. I just sort of assumed that it worked like some of the other attributes shown in the grid at set-up.
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  #7  
Old January 19th, 2004, 08:55 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Racial Trait Disadvantages

I added an 'unlucky' trait to my custom setup, trying to drastically increase the frequency of events but I've not had the patience/determination to run the tests and make certain that it works. It's a cool idea if it really works, though. Now if only he would implement the restrictions so you could prevent the combination of certain traits.

Name := Unlucky
Description := Twenty-five percent greater chance for bad events.
Pic Num := 0
General Type := Disadvantage
Cost := -500
Trait Type := Luck
Value 1 := 25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := Deeply Religious
Restricted Trait 2 := Lucky
Restricted Trait 3 := None
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